Fun visuals in the editor

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Huff
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Re: Fun visuals in the editor

Post by Huff »

With a turning animation and some particle effects, this could be used as either a monster or a magic floating trap.
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Neikun
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Re: Fun visuals in the editor

Post by Neikun »

Thanks. I'll let someone else handle animation and particles for now.
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HaunterV
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Re: Fun visuals in the editor

Post by HaunterV »

even just having them slide side ot side...


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Neikun
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Re: Fun visuals in the editor

Post by Neikun »

Ahahaha
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Komag
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Re: Fun visuals in the editor

Post by Komag »

yeah, just a simple turning and straight line movement would be welcome for them :-)
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Neikun
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Re: Fun visuals in the editor

Post by Neikun »

I like the idea of a moving blockage, actually.
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Blichew
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Re: Fun visuals in the editor

Post by Blichew »

Monster idea: looks like a wall that moves - Hmm, I think I have an idea, does anyone have a model of some kind of spikes that can be placed on the wall, like demon head ?

0. start a timer
1. spawn a wall with spikes (so 2 assets, or just one model with spikes)
2. damage a tile in front of the wall
3. tick-tock
4. despawn wall with spikes
5. spawn a wall with spikes further into the corridor

Made that way doesn't require scripting custom meshes, animations, etc.
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