[MOD] Eye of the Beholder: Waterdeep Sewers
Re: EOB: Waterdeep Sewers
i also like the second one as sewer wallset but it still need a bit of moss and the base for the wallset
Re: EOB: Waterdeep Sewers
I do it but the only dungeon i can choose in the game menu is grimrocktakis76 wrote:You put the .dat file in your documents directory
C:\Documents and Settings\(user)\my documents\Almost Human\Legend of Grimrock\Dungeons
In your documents folder there is a folder Almost Human
And in this folder is the Legend of Grimrock.
In Legend of Grimrock folder there is a Dungeons folder.
Put all dungeons and mods you download in there. All dungeons now will appear in custom dungeons menu in the game.
Re: EOB: Waterdeep Sewers
It sounds like you don't have the updated beta of the main game, that you didn't buy it from Steam, in which case you still have the old menu where Grimrock is the only dungeon choice. You'll just need to wait for the update to be out of beta
Finished Dungeons - complete mods to play
Re: EOB: Waterdeep Sewers
I've the version 1.1.4
beta???
beta???
Re: EOB: Waterdeep Sewers
it's a beta of the editor, and I guess you would say it's a beta of the game update at the same time. The devs said beta will be over soon
Finished Dungeons - complete mods to play
Re: EOB: Waterdeep Sewers
ok, i've updated to beta from steam, all ok now, thank you
Re: EOB Wall Textures
Thanks for considering my request, if I came across as a bit of jerk in my previous posts I apologize.djoldgames wrote: New - more realistic texture:
Edit: Forgot to say, that it looks great, good work.
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Re: EOB: Waterdeep Sewers - v0.02.7
Finally I succeed update new version 0.02.7 to Steam (btw: i hate steam )
It contains a lot of new scripts and details, but not yet the new wallset (I must find more^2 time to create it).
v0.02.7 - Level 2 changes and updates:
- pit chamber: new scripts using fake pits combined with teleports (not real pits)
- ladder in pit chamber, with new sound of steps on it (texture for wall and floor only, not 3D model yet)
- "throwable portcullis", you can now throw items through them
- added destructible barel as substitution for destructible wall/button in original game
- changed the door frame and texture (now I use the Temple door model)
- added wall drainages for sewers
- special quest for level 2
- stone dagger with magic aura
- elevator
Screenshot of ladder in the pit chamber:
It contains a lot of new scripts and details, but not yet the new wallset (I must find more^2 time to create it).
v0.02.7 - Level 2 changes and updates:
- pit chamber: new scripts using fake pits combined with teleports (not real pits)
- ladder in pit chamber, with new sound of steps on it (texture for wall and floor only, not 3D model yet)
- "throwable portcullis", you can now throw items through them
- added destructible barel as substitution for destructible wall/button in original game
- changed the door frame and texture (now I use the Temple door model)
- added wall drainages for sewers
- special quest for level 2
- stone dagger with magic aura
- elevator
Screenshot of ladder in the pit chamber:
[MAP] Interactive Maps of Isle Nex - using Google maps technology
[MOD] Eye of the Beholder: Waterdeep Sewers - recreation for Grimrock
www.oldgames.sk
[MOD] Eye of the Beholder: Waterdeep Sewers - recreation for Grimrock
www.oldgames.sk
Re: EOB: Waterdeep Sewers
So any word on the plan to make these tilesets public access?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: EOB: Waterdeep Sewers
Not sure where to post debug information so I do it here
As soon as you have those two spell scrolls from lvl 1 and you open the inventory you will crash as soon as you mouse-over either of the two scrolls.
Error log:
[string "ToolTip.lua"]:0: attempt to index field 'recipe' (a nil value)
stack traceback:
[string "ToolTip.lua"]: in function 'drawToolTip'
[string "ToolTip.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
As soon as you have those two spell scrolls from lvl 1 and you open the inventory you will crash as soon as you mouse-over either of the two scrolls.
Error log:
[string "ToolTip.lua"]:0: attempt to index field 'recipe' (a nil value)
stack traceback:
[string "ToolTip.lua"]: in function 'drawToolTip'
[string "ToolTip.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk