[MOD] TLC book 2 spells added

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] The Lost Continent

Post by cromcrom »

Just to say I am making some great progress in the rebuilt skill system. They will all be on a convenient skill compendium, and buying skills will be done with skill points instead of knowledge keys :-)
Next release will have a lot of balance fixes, thanks too some great feedback from Nexus :-)

And I know, I am mostly talking to myself here, but who knows, some people might play the mod and say something about it somedays ^^
A trip of a thousand leagues starts with a step.
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [MOD] The Lost Continent

Post by Komag »

I'm interested, but I'm sorta waiting for it to be more finished :)
Finished Dungeons - complete mods to play
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] The Lost Continent

Post by cromcrom »

Fine, I will tell you then when the first big quest is in. And indeed, I have many more systems/skills to add first (archeology, farming, scouting, jewelry, merchants, proper medic, alchemy...)
Anyways, ongoing feedback is also helpful to tune the mod as it grows :-) But NP, you are doing a great job here anyways :-)
cheers :)
A trip of a thousand leagues starts with a step.
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] The Lost Continent

Post by cromcrom »

Big skill rebuilt and bug/balance fix. Uploaded on steam and Nexus. See top of thread. Enjoy :-)
Image
Image
A trip of a thousand leagues starts with a step.
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] The Lost Continent

Post by cromcrom »

New version released, see top of thread for details.
As always, comments/feedback are welcome. Sigh.

anyways, enjoy :-)
A trip of a thousand leagues starts with a step.
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] The Lost Continent

Post by cromcrom »

I am looking for stalagtites, stalagmites, both for squares and as pillars, small an big, and looking for "tree" columns. Just idea for moddelers. just in case :-)

Enjoy :-)
A trip of a thousand leagues starts with a step.
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] The Lost Continent

Post by cromcrom »

Hi
I finally understood the texture thingie (thanks to JohnWordsworth's amazing tool, viewtopic.php?f=14&t=3325 ) introducing Stone Snail. These fellows are quite full of iron, and can be killed to try to gather ("mine") this crafting component.

Image
A trip of a thousand leagues starts with a step.
Omenpapa
Posts: 40
Joined: Fri Sep 14, 2012 1:29 pm

Re: [MOD] The Lost Continent

Post by Omenpapa »

Is the mod still alive? It seems it is not accessable on nexus or on steamwork.
User avatar
cromcrom
Posts: 549
Joined: Tue Sep 11, 2012 7:16 am
Location: Chateauroux in a socialist s#!$*&% formerly known as "France"

Re: [MOD] The Lost Continent

Post by cromcrom »

I am fed up talking to myself, and looking like a fool.
A trip of a thousand leagues starts with a step.
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: [MOD] The Lost Continent

Post by HaunterV »

aww... dude, don't get frustrated so quickly.

Ours is a tiny tiny community and patience is needed above all else. Everyone and their brother at the moment is currently trying their hands at the editor, once everyone comes up for air it'll be show n tell time.

You're doing great work and should keep it up.

on the other hand, anyone that's played the mod should be kind enough to post some feedback.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Post Reply