Beta-1.2.12 now available!
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Beta-1.2.12 now available!
Bug:
When you have a lever connected to a script that destroys said lever, the editor will crash.
I tried the same with a button, but the button got destroyed correctly and no crash happened.
When you have a lever connected to a script that destroys said lever, the editor will crash.
I tried the same with a button, but the button got destroyed correctly and no crash happened.
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Beta-1.2.12 now available!
Bug:
At the start of the game, when you call a function that has not been initialized, the game will crash. This crash will only happen in the game, in the editor there is a proper error message.
example:
And another "bug":
When updateing a dungeon to the Steam Workshop, it doesn't remember the Visibility settings, so it will always default to "Public".
At the start of the game, when you call a function that has not been initialized, the game will crash. This crash will only happen in the game, in the editor there is a proper error message.
example:
Code: Select all
crashtest()
function crashtest()
print("test")
end
And another "bug":
When updateing a dungeon to the Steam Workshop, it doesn't remember the Visibility settings, so it will always default to "Public".
Re: Beta-1.2.12 now available!
I'd say that you need too prolong the beta, as the last patch introduced a few new bugs (like the "bad object" bugs, scroll bug etc) and because of those bugs we cant test stuff now as we cant know if it's the same bugs or not, too me it seams like using variables cross scrips is completely broken now.
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Beta-1.2.12 now available!
actually, the cube doesn't care about objects at all. I placed altars, cave-ins and all kinds of stuff in his way, he just ignores them as if they weren't even there.Montis wrote:"Bug": The cube doesn't care about blockers
Re: Beta-1.2.12 now available!
Also the editor can run scripts with tables containing other tables ( a = {{},{}} ) but the game crashes with an error about not being able to serialize tables containing tables.
Re: Beta-1.2.12 now available!
Bug? When i am in editor i cant fullscreen with "F" key it doesnt work. Firstly i thought its my problem cause i was changing my drive letters and than in the game the bug with scrolls happened (when i point over scroll the game crashes) as someone else mentioned it here so i think this can be bug as well?
Re: Beta-1.2.12 now available!
Click the preview window, press ftantalan wrote:Bug? When i am in editor i cant fullscreen with "F" key it doesnt work. Firstly i thought its my problem cause i was changing my drive letters and than in the game the bug with scrolls happened (when i point over scroll the game crashes) as someone else mentioned it here so i think this can be bug as well?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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Re: Beta-1.2.12 now available!
The default was changed to Ctrl-f for 1.2.12
Re: Beta-1.2.12 now available!
i have question what is FIN box in preview area - that appears next to stop button and when i click that and nothing happens
Re: Beta-1.2.12 now available!
Yep CTR+F works. But for me it was better with just "F".SpacialKatana wrote:The default was changed to Ctrl-f for 1.2.12