Beta-1.2.12 now available!

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Beta-1.2.12 now available!

Post by Montis »

Bug:
When you have a lever connected to a script that destroys said lever, the editor will crash.

I tried the same with a button, but the button got destroyed correctly and no crash happened.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
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Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Beta-1.2.12 now available!

Post by Montis »

Bug:
At the start of the game, when you call a function that has not been initialized, the game will crash. This crash will only happen in the game, in the editor there is a proper error message.

example:

Code: Select all

crashtest()

function crashtest()
   print("test")
end

And another "bug":
When updateing a dungeon to the Steam Workshop, it doesn't remember the Visibility settings, so it will always default to "Public".
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
Lilltiger
Posts: 95
Joined: Sun Sep 16, 2012 1:12 am

Re: Beta-1.2.12 now available!

Post by Lilltiger »

I'd say that you need too prolong the beta, as the last patch introduced a few new bugs (like the "bad object" bugs, scroll bug etc) and because of those bugs we cant test stuff now as we cant know if it's the same bugs or not, too me it seams like using variables cross scrips is completely broken now.
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Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Beta-1.2.12 now available!

Post by Montis »

Montis wrote:"Bug": The cube doesn't care about blockers :(
actually, the cube doesn't care about objects at all. I placed altars, cave-ins and all kinds of stuff in his way, he just ignores them as if they weren't even there.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
Lilltiger
Posts: 95
Joined: Sun Sep 16, 2012 1:12 am

Re: Beta-1.2.12 now available!

Post by Lilltiger »

Also the editor can run scripts with tables containing other tables ( a = {{},{}} ) but the game crashes with an error about not being able to serialize tables containing tables.
tantalan
Posts: 112
Joined: Mon Mar 12, 2012 5:49 pm

Re: Beta-1.2.12 now available!

Post by tantalan »

Bug? When i am in editor i cant fullscreen with "F" key it doesnt work. Firstly i thought its my problem cause i was changing my drive letters and than in the game the bug with scrolls happened (when i point over scroll the game crashes) as someone else mentioned it here so i think this can be bug as well?
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Neikun
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Re: Beta-1.2.12 now available!

Post by Neikun »

tantalan wrote:Bug? When i am in editor i cant fullscreen with "F" key it doesnt work. Firstly i thought its my problem cause i was changing my drive letters and than in the game the bug with scrolls happened (when i point over scroll the game crashes) as someone else mentioned it here so i think this can be bug as well?
Click the preview window, press f
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SpacialKatana
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Re: Beta-1.2.12 now available!

Post by SpacialKatana »

The default was changed to Ctrl-f for 1.2.12
rsdworker
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Joined: Fri Mar 02, 2012 2:18 pm

Re: Beta-1.2.12 now available!

Post by rsdworker »

i have question what is FIN box in preview area - that appears next to stop button and when i click that and nothing happens
tantalan
Posts: 112
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Re: Beta-1.2.12 now available!

Post by tantalan »

SpacialKatana wrote:The default was changed to Ctrl-f for 1.2.12
Yep CTR+F works. But for me it was better with just "F".
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