Fire Skeleton
Re: Fire Skeleton
I was able to create a new texture and modify the torch particles to make a fire herder.
He even throws fireballs instead of poison.
He even throws fireballs instead of poison.
Re: Fire Skeleton
:0
Ooh-hoo-hoo
Care to send me those modified torch particles? owo
Ooh-hoo-hoo
Care to send me those modified torch particles? owo
"I'm okay with being referred to as a goddess."
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See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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See what I'm working on right now: Neikun's Workshop
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Re: Fire Skeleton
yeah that's a nice looking mod, poor guy is cursed.
Re: Fire Skeleton
sure.Neikun wrote::0
Ooh-hoo-hoo
Care to send me those modified torch particles? owo
Code: Select all
defineParticleSystem{
name = "herder_small_fire",
emitters = {
-- smoke
{
emissionRate = 5,
emissionTime = 0,
maxParticles = 100,
boxMin = {-0.03, 0.1, -0.03},
boxMax = { 0.5, 0.5, 0.03},
sprayAngle = {0,30},
velocity = {0.1,0.5},
texture = "assets/textures/particles/smoke_01.tga",
lifetime = {1,1.75},
color0 = {0.15, 0.15, 0.15},
opacity = 1,
fadeIn = 0.5,
fadeOut = 0.5,
size = {0.3, 0.6},
gravity = {0,0,0},
airResistance = 0.1,
rotationSpeed = 0.6,
blendMode = "Translucent",
},
-- flames
{
emissionRate = 100,
emissionTime = 0,
maxParticles = 200,
boxMin = {-0.4, 0.3, 0.5},
boxMax = { 0.4, 1.0, -0.2},
sprayAngle = {0,10},
velocity = {0.2, 1.25},
texture = "assets/textures/particles/torch_flame.tga",
frameRate = 35,
frameSize = 64,
frameCount = 16,
lifetime = {0.45, 1.0},
colorAnimation = true,
color0 = {2, 2, 2},
color1 = {1.0, 1.0, 1.0},
color2 = {1.0, 0.5, 0.25},
color3 = {1.0, 0.3, 0.1},
opacity = 1,
fadeIn = 0.15,
fadeOut = 0.3,
size = {0.35, 0.10},
gravity = {0,0,0},
airResistance = 1.0,
rotationSpeed = 1,
blendMode = "Additive",
depthBias = -0.002,
},
}
}
Re: Fire Skeleton
Just checking, but when the monster moves, does it leave behind a red sphere in it's original square, or is it just me getting that?
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Fire Skeleton
It did, but I deleted the glow portion from the particle effect I copied over from the torch.Neikun wrote:Just checking, but when the monster moves, does it leave behind a red sphere in it's original square, or is it just me getting that?
I also had to add a light effect to the new herder.
Code: Select all
cloneObject{
name = "fire_herder_small",
baseObject = "herder_small",
model = "mod_assets/models/monsters/fire_herder_small.fbx",
immunities = {"fire"},
rangedAttack = "fireball",
particleSystem = "herder_small_fire",
particleSystemNode = "capsule",
lightName = "head",
lightColor = vec(2.0, 2.0, 1.5),
lightBrightness = 10,
lightRange = 3,
}
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: Fire Skeleton
Inspired by this thread, I was also looking into and playing with the particle systems today. If you want the glow (or even the fire) to stay with and move with the model, you should be able to just set 'objectSpace = true' to that portion of the particle system. Any particles rendered in objectSpace are drawn in relation to the object which spawned it and will move with the creature.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Fire Skeleton
Awesome. Thanks for the tip, John.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Fire Skeleton
I tried the fire herder, really great effect and I was able to turn his glow on properly with John's tip, thanks!
Now I have to make my own crispy herder texture.
I think I'll call him "cursed herder."
Now I have to make my own crispy herder texture.
I think I'll call him "cursed herder."