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He even throws fireballs instead of poison.
sure.Neikun wrote::0
Ooh-hoo-hoo
Care to send me those modified torch particles? owo
Code: Select all
defineParticleSystem{
name = "herder_small_fire",
emitters = {
-- smoke
{
emissionRate = 5,
emissionTime = 0,
maxParticles = 100,
boxMin = {-0.03, 0.1, -0.03},
boxMax = { 0.5, 0.5, 0.03},
sprayAngle = {0,30},
velocity = {0.1,0.5},
texture = "assets/textures/particles/smoke_01.tga",
lifetime = {1,1.75},
color0 = {0.15, 0.15, 0.15},
opacity = 1,
fadeIn = 0.5,
fadeOut = 0.5,
size = {0.3, 0.6},
gravity = {0,0,0},
airResistance = 0.1,
rotationSpeed = 0.6,
blendMode = "Translucent",
},
-- flames
{
emissionRate = 100,
emissionTime = 0,
maxParticles = 200,
boxMin = {-0.4, 0.3, 0.5},
boxMax = { 0.4, 1.0, -0.2},
sprayAngle = {0,10},
velocity = {0.2, 1.25},
texture = "assets/textures/particles/torch_flame.tga",
frameRate = 35,
frameSize = 64,
frameCount = 16,
lifetime = {0.45, 1.0},
colorAnimation = true,
color0 = {2, 2, 2},
color1 = {1.0, 1.0, 1.0},
color2 = {1.0, 0.5, 0.25},
color3 = {1.0, 0.3, 0.1},
opacity = 1,
fadeIn = 0.15,
fadeOut = 0.3,
size = {0.35, 0.10},
gravity = {0,0,0},
airResistance = 1.0,
rotationSpeed = 1,
blendMode = "Additive",
depthBias = -0.002,
},
}
}
It did, but I deleted the glow portion from the particle effect I copied over from the torch.Neikun wrote:Just checking, but when the monster moves, does it leave behind a red sphere in it's original square, or is it just me getting that?
Code: Select all
cloneObject{
name = "fire_herder_small",
baseObject = "herder_small",
model = "mod_assets/models/monsters/fire_herder_small.fbx",
immunities = {"fire"},
rangedAttack = "fireball",
particleSystem = "herder_small_fire",
particleSystemNode = "capsule",
lightName = "head",
lightColor = vec(2.0, 2.0, 1.5),
lightBrightness = 10,
lightRange = 3,
}