a spell launched by the dungeon?

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pulpum
Posts: 155
Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

a spell launched by the dungeon?

Post by pulpum »

I wonder if it's possible to cast a spell as the party enters somewhere, like darkness, for example... it could be a cool effect, like some wind turns off all torchs... and how can I make "light" spell forbidden, to make it worse.... any ideas?

maybe with a spawn object for darkness?
ad&d / ff / d&d
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: a spell launched by the dungeon?

Post by Batty »

You could use the onCastSpell hook, cancel the light spell & print a message "hahah your worthless magic won't help you now!"
uggardian
Posts: 75
Joined: Sat May 19, 2012 5:53 pm

Re: a spell launched by the dungeon?

Post by uggardian »

Or would it be possible to make the light spell last shorter time? Something like 15-30 seconds, to make torches more needful.. (ok I know, that sounds pretty unfair :twisted: )
Bucnasti
Posts: 22
Joined: Mon Sep 24, 2012 12:41 am

Re: a spell launched by the dungeon?

Post by Bucnasti »

I created a script in my dungeon that randomly blows out all the party's active torches.

it checks for equipped torches and then replaces them with an extinguished torch item. It's attached to a timer and and has a chance to trigger on each interval so it can't be easily predicted by the players.
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