Water guage

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ShadowTigerZC
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Joined: Thu Sep 13, 2012 12:45 am

Re: Water guage

Post by ShadowTigerZC »

I actually wonder if potions such as cure poison or healing potions would count as sources of water if there was a water meter, in the same line of thought as whether or not watermelon counts as water and food at the same time.
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Neikun
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Re: Water guage

Post by Neikun »

I'll post how I'm currently using it (alcove)
Copy into your objects.lua

Code: Select all

}
defineObject{
	name = "wall_shelf",
	class = "Alcove",
	anchorPos = vec(0, 1.0, -0.2),
	targetPos = vec(0, 1.0, -0.2),
	targetSize = vec(0.3, 0.3, 0.3),
	model = "assets/models/env/wall_fountain.fbx",
	placement = "wall",
	replacesWall = false,
	editorIcon = 92,
}
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Komag
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Re: Water guage

Post by Komag »

ShadowTigerZC wrote:I actually wonder if potions such as cure poison or healing potions would count as sources of water if there was a water meter, in the same line of thought as whether or not watermelon counts as water and food at the same time.
food/water things:
most fruit
tomatoes
cucumbers
green peppers
etc

If you' were dying of thirst, you don't want bread, but a tomato would definitely help you.
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Neikun
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Re: Water guage

Post by Neikun »

Now I want a supermarket tileset haha
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thomson
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Re: Water guage

Post by thomson »

Adding a water gauge should also affect potion making. If you are thirsty, are you sure you want to use your last liter of water to make a potion?
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