EDITOR Feature Requests (not bugs!)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
tantalan
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Re: EDITOR Feature Requests (not bugs!)

Post by tantalan »

I want the possibility to teleport a fireball or spell or something that changes the direction of flying fireball.
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Isaac
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Re: EDITOR Feature Requests (not bugs!)

Post by Isaac »

Orkanus wrote:Is it possible to add a feature (option) in the Dungeon Editor, which will allow to change the start coordinate the map from left-top (now) to the left-bottom? This option would be very helpful to create levels from the game, which always I wanted to have on the PCs - Black Crypt on the Amiga, but I think it not only for this game...
Are you asking for assignable X / Y values that would allow you to wrap the map? (IE. Walk 'out' of the bottom, and walk 'in' the top?; Like Eye of the Beholder?)
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That's possible to do with teleporters and careful map layout. One method is to ensure that the hallway has at least 4 cells in front and behind of each teleporter, so that the distant view of the hallway always fades to black.
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Orkanus
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Re: EDITOR Feature Requests (not bugs!)

Post by Orkanus »

Isaac wrote:
Orkanus wrote:Is it possible to add a feature (option) in the Dungeon Editor, which will allow to change the start coordinate the map from left-top (now) to the left-bottom? This option would be very helpful to create levels from the game, which always I wanted to have on the PCs - Black Crypt on the Amiga, but I think it not only for this game...
If you choose (or select) the list of ALL the objects; you will find the 'Starting_Location' object. Only one of those exists on a map; place one anywhere, on any level... and it erases to old one. The game begins wherever you place it.
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Or... (upon re-reading)... Are you asking for assignable X / Y values that would allow you to wrap the map? (IE. Walk 'out' of the bottom, and walk 'in' the top?; Like Eye of the Beholder?)
That's possible to do with teleporters and clever map layout.



Ok, thanks. But I thought the beginning of the coordinates on the map level, but not about my (party) current coordinates.
I think about a level map as about Cartesian coordinate system (x,y). This is for me more natural...

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Last edited by Orkanus on Thu Sep 27, 2012 2:03 am, edited 1 time in total.
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Orkanus
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Re: EDITOR Feature Requests (not bugs!)

Post by Orkanus »

BTW.
Nice map! Where can I playing on this map? ;)
This is from some classic old game?
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Isaac
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Re: EDITOR Feature Requests (not bugs!)

Post by Isaac »

Orkanus wrote:Ok, thanks. But I thought the beginning of the coordinates on the map level, but not about my (party) current coordinates.
I think about a level map as about Cartesian coordinate system (x,y). This is for me more natural...
It might be possible to write a lua script function that remaps the X / Y values, so that you feed it the values that you are used to, and it returns the value that the editor expects.
Orkanus wrote:BTW.
Nice map! Where can I playing on this map? ;)
This is from some classic old game?
;) Thanks; nope, it's just part of a test map (for the moment).

But the map I'm working on is indeed familiar to some. 8-) :
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Lark
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Re: EDITOR Feature Requests (not bugs!)

Post by Lark »

Isaac wrote:
Neikun wrote:Use invisible receptors?
Request receptors to be able to recept more types of things?
I tried that a few days ago, no good. Receptors can only be placed on a wall though they can be rotated into mid-air after they are placed; but they don't actually receive (trigger) unless placed on a wall.
I too want to "teleport" or "turn" spells, and the illusion of this can be accomplished with invisible receptors. This started out working fine, but I want to alter the paths using levers or other things, but since the receptors don't trigger unless placed on a wall, I can't implement what I want (so far). If hidden receptors could be placed in midair, on doors, or on secret doors (and still trigger), I think I could implement what I want here. Is this a viable enhancement request?

Thanks again guys for the awesome game and editor... -Lark
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Shloogorgh
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Re: EDITOR Feature Requests (not bugs!)

Post by Shloogorgh »

I would love an asset description like emptyitem that would be applicable to consumable items instead of wands.

So basically potions but instead of an empty flask, you get to pick what the resulting item is.

Like say you eat a rat shank and get a bone that can be used as a club.
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Isaac
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Re: EDITOR Feature Requests (not bugs!)

Post by Isaac »

Request: Unless there is an obvious way (and I some how missed it)...
Please add a button (next to the preview Play/Pause/Stop buttons), that clears the console printout when pressed. 8-)

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Last edited by Isaac on Thu Sep 27, 2012 5:53 am, edited 1 time in total.
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Komag
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Re: EDITOR Feature Requests (not bugs!)

Post by Komag »

wow, that's making a request in STYLE!
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Neikun
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Re: EDITOR Feature Requests (not bugs!)

Post by Neikun »

I would like the editor to start on the level where the player starting location entity is found rather than level one.
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