EDITOR Feature Requests (not bugs!)
Re: EDITOR Feature Requests (not bugs!)
I want the possibility to teleport a fireball or spell or something that changes the direction of flying fireball.
Re: EDITOR Feature Requests (not bugs!)
Are you asking for assignable X / Y values that would allow you to wrap the map? (IE. Walk 'out' of the bottom, and walk 'in' the top?; Like Eye of the Beholder?)Orkanus wrote:Is it possible to add a feature (option) in the Dungeon Editor, which will allow to change the start coordinate the map from left-top (now) to the left-bottom? This option would be very helpful to create levels from the game, which always I wanted to have on the PCs - Black Crypt on the Amiga, but I think it not only for this game...
SpoilerShow
That's possible to do with teleporters and careful map layout. One method is to ensure that the hallway has at least 4 cells in front and behind of each teleporter, so that the distant view of the hallway always fades to black.
Re: EDITOR Feature Requests (not bugs!)
Isaac wrote:If you choose (or select) the list of ALL the objects; you will find the 'Starting_Location' object. Only one of those exists on a map; place one anywhere, on any level... and it erases to old one. The game begins wherever you place it.Orkanus wrote:Is it possible to add a feature (option) in the Dungeon Editor, which will allow to change the start coordinate the map from left-top (now) to the left-bottom? This option would be very helpful to create levels from the game, which always I wanted to have on the PCs - Black Crypt on the Amiga, but I think it not only for this game...
Or... (upon re-reading)... Are you asking for assignable X / Y values that would allow you to wrap the map? (IE. Walk 'out' of the bottom, and walk 'in' the top?; Like Eye of the Beholder?)SpoilerShow
That's possible to do with teleporters and clever map layout.
Ok, thanks. But I thought the beginning of the coordinates on the map level, but not about my (party) current coordinates.
I think about a level map as about Cartesian coordinate system (x,y). This is for me more natural...
Last edited by Orkanus on Thu Sep 27, 2012 2:03 am, edited 1 time in total.
Re: EDITOR Feature Requests (not bugs!)
BTW.
Nice map! Where can I playing on this map?
This is from some classic old game?
Nice map! Where can I playing on this map?
This is from some classic old game?
SpoilerShow
Re: EDITOR Feature Requests (not bugs!)
It might be possible to write a lua script function that remaps the X / Y values, so that you feed it the values that you are used to, and it returns the value that the editor expects.Orkanus wrote:Ok, thanks. But I thought the beginning of the coordinates on the map level, but not about my (party) current coordinates.
I think about a level map as about Cartesian coordinate system (x,y). This is for me more natural...
Thanks; nope, it's just part of a test map (for the moment).Orkanus wrote:BTW.
Nice map! Where can I playing on this map?
This is from some classic old game?
But the map I'm working on is indeed familiar to some. :
SpoilerShow
Re: EDITOR Feature Requests (not bugs!)
I too want to "teleport" or "turn" spells, and the illusion of this can be accomplished with invisible receptors. This started out working fine, but I want to alter the paths using levers or other things, but since the receptors don't trigger unless placed on a wall, I can't implement what I want (so far). If hidden receptors could be placed in midair, on doors, or on secret doors (and still trigger), I think I could implement what I want here. Is this a viable enhancement request?Isaac wrote:I tried that a few days ago, no good. Receptors can only be placed on a wall though they can be rotated into mid-air after they are placed; but they don't actually receive (trigger) unless placed on a wall.Neikun wrote:Use invisible receptors?
Request receptors to be able to recept more types of things?
Thanks again guys for the awesome game and editor... -Lark
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Re: EDITOR Feature Requests (not bugs!)
I would love an asset description like emptyitem that would be applicable to consumable items instead of wands.
So basically potions but instead of an empty flask, you get to pick what the resulting item is.
Like say you eat a rat shank and get a bone that can be used as a club.
So basically potions but instead of an empty flask, you get to pick what the resulting item is.
Like say you eat a rat shank and get a bone that can be used as a club.
Re: EDITOR Feature Requests (not bugs!)
Request: Unless there is an obvious way (and I some how missed it)...
Please add a button (next to the preview Play/Pause/Stop buttons), that clears the console printout when pressed.
Please add a button (next to the preview Play/Pause/Stop buttons), that clears the console printout when pressed.
Last edited by Isaac on Thu Sep 27, 2012 5:53 am, edited 1 time in total.
Re: EDITOR Feature Requests (not bugs!)
wow, that's making a request in STYLE!
Finished Dungeons - complete mods to play
Re: EDITOR Feature Requests (not bugs!)
I would like the editor to start on the level where the player starting location entity is found rather than level one.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
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