Yeah, initially spawners were used only for monster spawns, then they were extended to support spells, so that's why autocompletion works only for those types. I guess there is no reason anymore not to support autocompletion for all types of objects...Komag wrote:When typing the "Spawned Entity" into the Inspector for a spawner, the autocomplete doesn't list everything. I type "tor" and the autocomplete doesn't list "torch", only "shrakk_torr", but when I type fully "torch" and test it, it works just fine in game.
Bug? Simply an incomplete list?
General Dungeon Editor glitches and problems
Re: General Dungeon Editor glitches and problems
Re: General Dungeon Editor glitches and problems
right now the only way to edit the name and description of a dungeon is to export it. would be nice to have that options in the menus somewhere
Finished Dungeons - complete mods to play
Re: General Dungeon Editor glitches and problems
I can't switch my party member positions when in the preview window unless I hit F to make it go fullscreen first.
Finished Dungeons - complete mods to play
Re: General Dungeon Editor glitches and problems
I managed to shoot myself in the foot in the editor...
Normally if you call spawn() without args, it just tells you "bad argument #1 to 'spawn' (string expected, got nil)"
But, if you write a "spawn" function inside of a script object, and then point a pressure plate at your script, and the "spawn" function, the game will crash when you step on the pressure plate.
Would it be possible to give a warning when we write a lua function with a reserved function name?
Normally if you call spawn() without args, it just tells you "bad argument #1 to 'spawn' (string expected, got nil)"
But, if you write a "spawn" function inside of a script object, and then point a pressure plate at your script, and the "spawn" function, the game will crash when you step on the pressure plate.
Would it be possible to give a warning when we write a lua function with a reserved function name?
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: General Dungeon Editor glitches and problems
+ syntax highlighting, which would be... super awesome to say the least.elegrem wrote:Would it be possible to give a warning when we write a lua function with a reserved function name?
Re: General Dungeon Editor glitches and problems
sometimes, when I test dungeon in The Editor my party is in a flash fire, it doesn't make any damage... what is this? a bug?
ad&d / ff / d&d
Re: General Dungeon Editor glitches and problems
This is more of a game issue but,
If you have too many lamps on a floor (perhaps it's because they're all close together)
I've noticed, and my players have noticed a drop in framerate.
If you have too many lamps on a floor (perhaps it's because they're all close together)
I've noticed, and my players have noticed a drop in framerate.
Last edited by Neikun on Thu Sep 27, 2012 11:53 am, edited 1 time in total.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
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Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: General Dungeon Editor glitches and problems
I've also experienced this.pulpum wrote:sometimes, when I test dungeon in The Editor my party is in a flash fire, it doesn't make any damage... what is this? a bug?
Only ever in a corridor where a monster is continually stepping on pressure plates, though.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: General Dungeon Editor glitches and problems
never heard of this, what does it look like?
Finished Dungeons - complete mods to play
Re: General Dungeon Editor glitches and problems
well it look likes party is caught by a fireball. it has just the visual effect,no sound, and no damage to characters. it happens randomly, with or without stuff, every level I made is concerned. I thought it was a bug with uggardian, but it happens on levels which doesn't have any too... strange... it' happening since the first version of the editor... (I thought it was an effect of my dungeon...)
ad&d / ff / d&d