[DONE] Grimrock Model Tookit
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [WIP] Grimrock Model Tookit
Ooh - some cool models in there. I guess every game has 'left overs' that were either never quite finished or never used - cool to have them available through the asset pack though!
@Neikun: Definitely planning to do some tutorials at some point, but will try to make it the app easier to use first though so hopefully it will be easier to work with (and fewer tutorials will be needed!).
@Tomm: Hmm - I'll hopefully get an hour or two to spend on the app this evening when I get home from work, and hopefully the new build will sort that out. Could you let me know what version of Windows your using, and if possible, what version of .Net you have installed?
@LordGarth: Looking forward to seeing your new wallsets! As others have mentioned - you can launch the game with Steam (even if you didn't buy it with Steam) and use F12 to take a screenshot to the following folder: <Steam Folder>\userdata\<your user id>\<app id>\remote\<??>\screenshots (or something like that). Or FRAPS is free (for screenshots anyway) and very good and it's easy to configure how you would like your screenshots to be taken.
@Neikun: Definitely planning to do some tutorials at some point, but will try to make it the app easier to use first though so hopefully it will be easier to work with (and fewer tutorials will be needed!).
@Tomm: Hmm - I'll hopefully get an hour or two to spend on the app this evening when I get home from work, and hopefully the new build will sort that out. Could you let me know what version of Windows your using, and if possible, what version of .Net you have installed?
@LordGarth: Looking forward to seeing your new wallsets! As others have mentioned - you can launch the game with Steam (even if you didn't buy it with Steam) and use F12 to take a screenshot to the following folder: <Steam Folder>\userdata\<your user id>\<app id>\remote\<??>\screenshots (or something like that). Or FRAPS is free (for screenshots anyway) and very good and it's easy to configure how you would like your screenshots to be taken.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [WIP] Grimrock Model Tookit
I got it! I hadn't checked "Generate Mipmaps" (Paint.net) Thank you for the help!JohnWordsworth wrote:@Batty: It might be worth checking that your new texture files are exported as .DDS files using correct settings. I'm afraid I don't know exactly what is/isn't valid for the DDS files, but when exporting with GIMP I set Compression to BC3/DXT5, I leave Format to Default and I tick "Generate Mipmaps". This seems to work for me.
And now we have white Uggardians! (maybe they're friendly?)
Unfortunately, I can't get the fire to work, there's a texture for it but no model.
Re: [WIP] Grimrock Model Tookit
nice work on this so far john!
@Batty: the uggardian fire thing is something the guys know about and are working on at the moment. (unless they forgot ^_^)
@Batty: the uggardian fire thing is something the guys know about and are working on at the moment. (unless they forgot ^_^)
Re: [WIP] Grimrock Model Tookit
@JohnWordsworth: I'm running Windows 7 Professional 64 bit and Microsoft .Net framework 4 Extended(at least that's what I see in my control panel)
Re: [WIP] Grimrock Model Tookit
Cant seem to paste a screenshot in this forum.
Exactly how is that done
LG
Exactly how is that done
LG
Dungeon Master and DOOM will live forever.
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [WIP] Grimrock Model Tookit
@Emciel: Thanks
@Tomm: Many thanks for the info. I tested the current version again this evening with a bunch more OBJ files. I did make a few minor tweaks to the code but didn't get a chance to upload them this evening. Will do so tomorrow evening (assuming I have wifi while away from home tomorrow).
@LordGarth: I don't think there's a way of hosting the images on this forum unfortunately. I think you have to host it with someone like imgur/Flickr and then link to it.
@Tomm: Many thanks for the info. I tested the current version again this evening with a bunch more OBJ files. I did make a few minor tweaks to the code but didn't get a chance to upload them this evening. Will do so tomorrow evening (assuming I have wifi while away from home tomorrow).
@LordGarth: I don't think there's a way of hosting the images on this forum unfortunately. I think you have to host it with someone like imgur/Flickr and then link to it.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [WIP] Grimrock Model Tookit
I had no trouble importing .OBJ files o-o;
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: [WIP] Grimrock Model Tookit
No idea if this will help you, but i'll paste the detail of the exception here.
Code: Select all
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at GrimrockModelToolkit.GLModel.ReadFromGrimModel(GrimModel grimModel)
at GrimrockModelToolkit.GLModel..ctor(GrimModel grimModel)
at GrimrockModelToolkit.Main.SetLoadedModel(GrimModel model)
at GrimrockModelToolkit.Main.objModelToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.269 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
GrimrockModelToolkit
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Tomm/AppData/Local/Apps/2.0/XBKYG1N9.PCM/HN655D2H.XLE/grim..tion_fab55950ad16e1df_0000.0001_7210192c06c83628/GrimrockModelToolkit.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.278 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.282 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
OpenTK
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///C:/Users/Tomm/AppData/Local/Apps/2.0/XBKYG1N9.PCM/HN655D2H.XLE/grim..tion_fab55950ad16e1df_0000.0001_7210192c06c83628/OpenTK.DLL
----------------------------------------
OpenTK.GLControl
Assembly Version: 1.0.0.0
Win32 Version: 1.0.278.44921
CodeBase: file:///C:/Users/Tomm/AppData/Local/Apps/2.0/XBKYG1N9.PCM/HN655D2H.XLE/grim..tion_fab55950ad16e1df_0000.0001_7210192c06c83628/OpenTK.GLControl.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Re: [WIP] Grimrock Model Tookit
I can't wait to get my hand on some of those sexy tilesets.
Re: [WIP] Grimrock Model Tookit
LOL. I totally forgot I did those lanterns
Follow me on Twitter: @JuhoMakingStuff