[DONE] Grimrock Model Tookit

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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JohnWordsworth
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Re: [WIP] Grimrock Model Tookit

Post by JohnWordsworth »

Ooh - some cool models in there. I guess every game has 'left overs' that were either never quite finished or never used - cool to have them available through the asset pack though!

@Neikun: Definitely planning to do some tutorials at some point, but will try to make it the app easier to use first though so hopefully it will be easier to work with (and fewer tutorials will be needed!).

@Tomm: Hmm - I'll hopefully get an hour or two to spend on the app this evening when I get home from work, and hopefully the new build will sort that out. Could you let me know what version of Windows your using, and if possible, what version of .Net you have installed?

@LordGarth: Looking forward to seeing your new wallsets! As others have mentioned - you can launch the game with Steam (even if you didn't buy it with Steam) and use F12 to take a screenshot to the following folder: <Steam Folder>\userdata\<your user id>\<app id>\remote\<??>\screenshots (or something like that). Or FRAPS is free (for screenshots anyway) and very good and it's easy to configure how you would like your screenshots to be taken.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Batty
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Re: [WIP] Grimrock Model Tookit

Post by Batty »

JohnWordsworth wrote:@Batty: It might be worth checking that your new texture files are exported as .DDS files using correct settings. I'm afraid I don't know exactly what is/isn't valid for the DDS files, but when exporting with GIMP I set Compression to BC3/DXT5, I leave Format to Default and I tick "Generate Mipmaps". This seems to work for me.
I got it! I hadn't checked "Generate Mipmaps" (Paint.net) Thank you for the help!

And now we have white Uggardians! (maybe they're friendly?)
Unfortunately, I can't get the fire to work, there's a texture for it but no model.

Image
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Emciel
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Re: [WIP] Grimrock Model Tookit

Post by Emciel »

nice work on this so far john!

@Batty: the uggardian fire thing is something the guys know about and are working on at the moment. (unless they forgot ^_^)
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Tomm
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Re: [WIP] Grimrock Model Tookit

Post by Tomm »

@JohnWordsworth: I'm running Windows 7 Professional 64 bit and Microsoft .Net framework 4 Extended(at least that's what I see in my control panel)
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LordGarth
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Re: [WIP] Grimrock Model Tookit

Post by LordGarth »

Cant seem to paste a screenshot in this forum.

Exactly how is that done

LG
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JohnWordsworth
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Re: [WIP] Grimrock Model Tookit

Post by JohnWordsworth »

@Emciel: Thanks :)

@Tomm: Many thanks for the info. I tested the current version again this evening with a bunch more OBJ files. I did make a few minor tweaks to the code but didn't get a chance to upload them this evening. Will do so tomorrow evening (assuming I have wifi while away from home tomorrow).

@LordGarth: I don't think there's a way of hosting the images on this forum unfortunately. I think you have to host it with someone like imgur/Flickr and then link to it.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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Neikun
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Re: [WIP] Grimrock Model Tookit

Post by Neikun »

I had no trouble importing .OBJ files o-o;
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Tomm
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Re: [WIP] Grimrock Model Tookit

Post by Tomm »

No idea if this will help you, but i'll paste the detail of the exception here.

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at GrimrockModelToolkit.GLModel.ReadFromGrimModel(GrimModel grimModel)
   at GrimrockModelToolkit.GLModel..ctor(GrimModel grimModel)
   at GrimrockModelToolkit.Main.SetLoadedModel(GrimModel model)
   at GrimrockModelToolkit.Main.objModelToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 (RTMGDR.030319-2600)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.269 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
GrimrockModelToolkit
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Tomm/AppData/Local/Apps/2.0/XBKYG1N9.PCM/HN655D2H.XLE/grim..tion_fab55950ad16e1df_0000.0001_7210192c06c83628/GrimrockModelToolkit.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.278 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.282 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
OpenTK
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.278.44921
    CodeBase: file:///C:/Users/Tomm/AppData/Local/Apps/2.0/XBKYG1N9.PCM/HN655D2H.XLE/grim..tion_fab55950ad16e1df_0000.0001_7210192c06c83628/OpenTK.DLL
----------------------------------------
OpenTK.GLControl
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.278.44921
    CodeBase: file:///C:/Users/Tomm/AppData/Local/Apps/2.0/XBKYG1N9.PCM/HN655D2H.XLE/grim..tion_fab55950ad16e1df_0000.0001_7210192c06c83628/OpenTK.GLControl.DLL
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Lmaoboat
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Re: [WIP] Grimrock Model Tookit

Post by Lmaoboat »

I can't wait to get my hand on some of those sexy tilesets.
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juho
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Re: [WIP] Grimrock Model Tookit

Post by juho »

LOL. I totally forgot I did those lanterns :D
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