Grimrock stats spreadsheet

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Billick
Posts: 201
Joined: Thu Apr 19, 2012 9:28 pm

Re: Grimrock stats spreadsheet

Post by Billick »

I'm glad people are finding this useful. I've been using it myself for my mod. I left out some of the monster values because there are already a lot of columns for that table. I got all the data directly out of the scripts in the asset pack, so if there's anything you're interested in that you don't see here, you can look it up in the scripts.
Halls of Barrian - current version 1.0.3 - Steam Nexus
Me Grimrock no bozo!
Ixnatifual

Re: Grimrock stats spreadsheet

Post by Ixnatifual »

Does anyone know how much usage leveled monsters see in the original game? Are they used sparingly or is it like "oh now we're at dungeon level 2, so all skeleton warriors here are level 2 as well?"
User avatar
Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: Grimrock stats spreadsheet

Post by Montis »

I could imagine that for each level after the first in which they appeared, the monster level was set one higher. Obviously this is only a speculation.
When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
User avatar
Emciel
Posts: 34
Joined: Fri Sep 14, 2012 2:19 am

Re: Grimrock stats spreadsheet

Post by Emciel »

this is a very useful spreadsheet billick, really helps with figuring out what's appropriate loot quickly ^_^
and reminding me what i forget to add
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Grimrock stats spreadsheet

Post by petri »

Actually very few monsters have advanced levels. We wanted the player to feel the effects of champion level progression.
Bucnasti
Posts: 22
Joined: Mon Sep 24, 2012 12:41 am

Re: Grimrock stats spreadsheet

Post by Bucnasti »

This doc is super useful, thanks a ton.

I'd like to suggest putting the xp chart in there too since I couldn't find it anywhere and had to write a script to level up a party to find it.

1 - 0
2 - 850
3 - 2014
4 - 3609
5 - 5794
6 - 8788
7 - 12890
8 - 18510
9 - 26209
10 - 36757
11 - 51208
12 - 71006
13 - 98129
14 - 135288
15 - 186196
User avatar
Billick
Posts: 201
Joined: Thu Apr 19, 2012 9:28 pm

Re: Grimrock stats spreadsheet

Post by Billick »

Bucnasti wrote:This doc is super useful, thanks a ton.

I'd like to suggest putting the xp chart in there too since I couldn't find it anywhere and had to write a script to level up a party to find it.

1 - 0
2 - 850
3 - 2014
4 - 3609
5 - 5794
6 - 8788
7 - 12890
8 - 18510
9 - 26209
10 - 36757
11 - 51208
12 - 71006
13 - 98129
14 - 135288
15 - 186196
Good suggestion. I've added an exp table to the spreadsheet.

Other updates:
Added Chitin Boots to the armor table
Added protection column for monsters
Fixed some formatting

Also, thanks to Komag for linking this thread to the editing thread.
Halls of Barrian - current version 1.0.3 - Steam Nexus
Me Grimrock no bozo!
User avatar
Edsploration
Posts: 104
Joined: Wed Sep 19, 2012 4:32 pm

Re: Grimrock stats spreadsheet

Post by Edsploration »

If anyone's interested, I've noted down the experience required all the way up to level 78. Above that the numbers are not exactly shown in game, only the first 14 digits.

I also jotted down the experience given by each monster type at each monster level (1-5).

https://docs.google.com/spreadsheet/ccc ... S1CVnlWcGc

Oh, and I also included an equation which roughly estimates the experience needed at each level. Caution: the estimate is off by up to 19, and the estimate is only valid for levels 1-60. I couldn't figure out the exact formula used by the game, but maybe someone else knows it or could reveal it. ;)
Open Project -> Community FrankenDungeon: viewtopic.php?f=14&t=4276
Batty
Posts: 509
Joined: Sun Apr 15, 2012 7:04 pm

Re: Grimrock stats spreadsheet

Post by Batty »

Oh thanks Edsploration, I'm hoping for dungeons where we get to lvl. 20+.

We need full stats for monsters beyond lvl. 5 which can be calculated using the standard increments.

It would make it easier to define monsters >lvl. 5 if there's a nice chart.

That is the slickest avatar on the forum!
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Grimrock stats spreadsheet

Post by Komag »

Batty wrote:That is the slickest avatar on the forum!
agreed!
Finished Dungeons - complete mods to play
Post Reply