You might want to have a look at this or even this.zapibranigan wrote: some things to add :
- a teleport scroll
Black Crypt Mod
- Montis
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- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Black Crypt Mod
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Re: Black Crypt Mod
if anybody wants it, i can share with you my scripts
- Ogre Blade : a powerful sword, which can one-shot the Crypt Ogre, and then falls into dust (i.e. removed from inventory)
- Glyph of Cold : a glyph which causes cold damages when the party steps on it
Montis, thanks for your script : I think I'll try to think of a way to do it without a static teleport destination (pointing on the map might be impossible, so I think it'll be by throwing an item, and teleport to its location)
I have a question about a scroll of life I'd like to make : is there a way to ressurect a specific dead party member? or the whole deads in the party? (like the crystal does)
- Ogre Blade : a powerful sword, which can one-shot the Crypt Ogre, and then falls into dust (i.e. removed from inventory)
- Glyph of Cold : a glyph which causes cold damages when the party steps on it
Montis, thanks for your script : I think I'll try to think of a way to do it without a static teleport destination (pointing on the map might be impossible, so I think it'll be by throwing an item, and teleport to its location)
I have a question about a scroll of life I'd like to make : is there a way to ressurect a specific dead party member? or the whole deads in the party? (like the crystal does)
[MOD] Black Crypt 2012 - http://steamcommunity.com/sharedfiles/f ... earchtext=
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263
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- Posts: 15
- Joined: Thu Sep 20, 2012 9:37 am
Re: Black Crypt Mod
Has anyone been able to test it? And finish it?
[MOD] Black Crypt 2012 - http://steamcommunity.com/sharedfiles/f ... earchtext=
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263
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- Posts: 15
- Joined: Thu Sep 20, 2012 9:37 am
Re: Black Crypt Mod
Are you still lost in the first two levels? ^^
[MOD] Black Crypt 2012 - http://steamcommunity.com/sharedfiles/f ... earchtext=
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263
Re: Black Crypt Mod
there is a teleporter turnaround thing in the green slime grid area of level 2 that still has the sound turned on (the rest are silent, so I figure you probably forgot to make that one silent too)
Finished Dungeons - complete mods to play
Re: Black Crypt Mod
If I use a scroll of dispel on level one to "escape", then walk back in, I'm stuck forever. plus it seems the other scroll of dispelling doesn't work there, or something's going on. (I see, it's only for the other one, even though I grabbed it first)
perhaps you should set that second version of the teleport (triggered by the invisible floor plate) to only trigger the first time
all of the statue alcoves that are around a square are a bit too big, so the corners overlap and there is flickering/z-fighting. not sure what you could do about that other than remove them all or remodel the alcoves so they fit better.
perhaps you should set that second version of the teleport (triggered by the invisible floor plate) to only trigger the first time
all of the statue alcoves that are around a square are a bit too big, so the corners overlap and there is flickering/z-fighting. not sure what you could do about that other than remove them all or remodel the alcoves so they fit better.
Finished Dungeons - complete mods to play
Re: Black Crypt Mod
stuck, apparently, can't open door near "eternal resting place...", also cannot find round key for door on floor 1
Finished Dungeons - complete mods to play
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- Posts: 15
- Joined: Thu Sep 20, 2012 9:37 am
Re: Black Crypt Mod
Hum, I'm not sure if it's my mod? Cause it doesn't include any Dispell Scroll for the glyph right now!! ^^
mine is this one :
http://steamcommunity.com/sharedfiles/f ... earchtext=
named Black Crypt 2012 : have you tested this one?!
thanks for your answer Komag!!!
mine is this one :
http://steamcommunity.com/sharedfiles/f ... earchtext=
named Black Crypt 2012 : have you tested this one?!
thanks for your answer Komag!!!
[MOD] Black Crypt 2012 - http://steamcommunity.com/sharedfiles/f ... earchtext=
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263
Re: Black Crypt Mod
ah that's weird, two Black Crypts out there!
Anyway, if the original game was as full of hidden pressure plates, faraway levers and switches, and other stuff like that, then I think I'll have to pass.
Anyway, if the original game was as full of hidden pressure plates, faraway levers and switches, and other stuff like that, then I think I'll have to pass.
Finished Dungeons - complete mods to play
Re: Black Crypt Mod
How did you script the Ogre Blade ? with ogre onHit check if party is holding an item ?zapibranigan wrote: - Ogre Blade : a powerful sword, which can one-shot the Crypt Ogre, and then falls into dust (i.e. removed from inventory)
- Glyph of Cold : a glyph which causes cold damages when the party steps on it
I'd be more than happy to see the source code for that one (or a list of steps to make that at least)
As for your question:
I think you can use Champion:isAlive() method to set it to true. I don't know if it can be made this that way, maybe it's just a read-only function. The trick is: who would use such a scroll (dead party members cannot use items). If used by another character it would resurrect first dead member it finds.zapibranigan wrote: is there a way to ressurect a specific dead party member?
Have you tried adding hp to dead members ? Won't it automatically resurrect the target ? (I haven't check that)