Create a textfile named toorum_lives.txt
Copy the following text inside (not sure if needed, but just to be safe):
Code: Select all
Toorum was here.
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Toorum was here.
Is there a level added below the opening pit? If there are no extra levels for the player to actually fall into, the player will just float above the pit.Isaac wrote:Here is a bug (revealed by the editor). If you open a trap door while standing on it, you don't fall in.
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I'm too quick to post tonight. I've got several maps; most with multiple levels; I know that having no level below triggers no falls. The map I tried this on had no lower level. You fall when there is one.antti wrote:Is there a level added below the opening pit? If there are no extra levels for the player to actually fall into, the player will just float above the pit.Isaac wrote:Here is a bug (revealed by the editor). If you open a trap door while standing on it, you don't fall in.
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Ok that worked well. Never knew of that txt file... awesome!Montis wrote:Try the following:
SpoilerShowGo to your save game directory (usually C:\Users\[username]\Documents\Almost Human\Legend of Grimrock)
Create a textfile named toorum_lives.txt
Copy the following text inside (not sure if needed, but just to be safe):Save it and try to start the game and do the trick.Code: Select all
Toorum was here.
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[string "Map.lua"]:0: table index is nil
stack traceback:
[string "Map.lua"]: in function 'registerNode'
[string "Blockage.lua"]: in function 'entityRemovedFromMap'
[string "Map.lua"]: in function 'removeEntity'
[string "Map.lua"]: in function 'destroy'
[string "Dungeon.lua"]: in function 'unload'
[string "GameMode.lua"]: in function 'unloadDungeon'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 6.0
OEM ID: 0
Number of processors: 4
Page size: 4096
Processor type: 586
Total memory: 8189 MB
Free memory: 5624 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 470
State flags: 08000001
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 470
State flags: 08000005
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Yeah that's it. Soon as the mouse touches a scroll.Komag wrote:sounds like it might be the scroll bug - see if it crashes when you mouse-over a scroll in your inventory