Fun visuals in the editor

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Neikun
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Fun visuals in the editor

Post by Neikun »

Did something cool with daemon heads just now.
I put two of them together facing opposite directions so the look joined at the back.
Here, look.
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Image
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Image
Unfortunately you can walk through them.
I'm sure that won't stop you from putting them to good use though.

As blockage:

Code: Select all

defineObject{
   name = "daemon_head_floor",
   class = "Blockage",
   model = "assets/models/env/daemon_head.fbx",
   placement = "floor",
    repelProjectiles = true,
   hitSound = "impact_blade",
   editorIcon = 92,
}
Last edited by Neikun on Sat Sep 29, 2012 6:19 pm, edited 1 time in total.
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pulpum
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Re: Fun visuals in the editor

Post by pulpum »

ahhh if they can move... nice stone flying golems :)
Last edited by pulpum on Tue Sep 25, 2012 12:16 pm, edited 1 time in total.
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Neikun
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Re: Fun visuals in the editor

Post by Neikun »

ooh. Interesting idea. Perhaps with John's model app and a little bit of animating, that could be something.
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HaunterV
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Re: Fun visuals in the editor

Post by HaunterV »

If you can make them rotate. put it in a cage belching fireballs.
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Re: Fun visuals in the editor

Post by pulpum »

welcome to the pleasuredome! :twisted:
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Montis
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Re: Fun visuals in the editor

Post by Montis »

HaunterV wrote:If you can make them rotate. put it in a cage belching fireballs.
I don't think fireballs go through wall gratings :(
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Re: Fun visuals in the editor

Post by HaunterV »

Montis wrote:
HaunterV wrote:If you can make them rotate. put it in a cage belching fireballs.
I don't think fireballs go through wall gratings :(

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Neikun
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Re: Fun visuals in the editor

Post by Neikun »

You can also make them easier to place by redefining the object and setting from wall to floor.

Code: Select all

defineObject{
	name = "daemon_head_floor",
	class = "Decoration",
	model = "assets/models/env/daemon_head.fbx",
	placement = "floor",
	editorIcon = 92,
}
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Lark
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Re: Fun visuals in the editor

Post by Lark »

With the following definition, you can no longer walk through them... -Lark

Code: Select all

cloneObject{
   name = "daemon_head_floor",
   baseObject = "dragon_statue",
   model = "assets/models/env/daemon_head.fbx",
   placement = "floor",
   editorIcon = 92
}
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Neikun
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Re: Fun visuals in the editor

Post by Neikun »

Oh I cleared this bit up a while ago actually. (Must have forgotten to post about it)
I fixed it by turning it into a Blockage.

Code: Select all

defineObject{
	name = "daemon_head_floor",
	class = "Blockage",
	model = "assets/models/env/daemon_head.fbx",
	placement = "floor",
 	repelProjectiles = true,
	hitSound = "impact_blade",
	editorIcon = 92,
}
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