Fire Skeleton

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Fire Skeleton

Post by LordGarth »

Here is the code for a skeleton warrior with fire on his head

Cool

cloneObject{

name = "fireskeleton",

baseObject = "skeleton_warrior",

particleSystem = "torch",

particleSystemNode = "head",

}
Dungeon Master and DOOM will live forever.
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Fire Skeleton

Post by LordGarth »

i cant add a gillter effect to dungeon wall dirt though

hmmm

LG
Dungeon Master and DOOM will live forever.
User avatar
ScroLL
Posts: 56
Joined: Tue Sep 18, 2012 12:21 pm
Location: Vermont

Re: Fire Skeleton

Post by ScroLL »

LordGarth wrote:Here is the code for a skeleton warrior with fire on his head

Cool

cloneObject{

name = "fireskeleton",

baseObject = "skeleton_warrior",

particleSystem = "torch",

particleSystemNode = "head",

}
Can't wait to try this out!
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Fire Skeleton

Post by Komag »

very cool, I want to try it out too!
Finished Dungeons - complete mods to play
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Fire Skeleton

Post by Neikun »

That sounds so simple. Tryin it now.
Image

Looks pretty okay.
I'mma test a freakier version and try to have it entirely flaming

EDIT: Can't seem to figure out what other parts of a monster I'm allowed to attach particles to. Brb, making a flaming snail.

EDIT: It's not taking the whole snail with a flaming head idea, and I'm to tired to figure it out.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: Fire Skeleton

Post by LordGarth »

try other nodes like torso, chest, weapon, hand, legs, etc

I have changed the color of the flame to by opening the torch dds file and coloring the flame and makeing a new particlesystem. Just copy and paste torch particle system and change the filename path under the flame section. leave the smoke and glow alone.

I have a blue, green, purple and grey fire skeleton.

One can add a glitterEffect to rocks and have fire attached to rocks on the floor. Looks cool.

LG
Dungeon Master and DOOM will live forever.
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Fire Skeleton

Post by Neikun »

I tried the other slots but the editor didn't like it.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Fire Skeleton

Post by Neikun »

I did it. I made a fire snail. It's not as flashy as I'd like.
Image
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Fire Skeleton

Post by Neikun »

Wait! I've got one better!
Image
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
User avatar
Neikun
Posts: 2457
Joined: Thu Sep 13, 2012 1:06 pm
Location: New Brunswick, Canada
Contact:

Re: Fire Skeleton

Post by Neikun »

Improved the fire skellie too
cloneObject{
name = "fire_skeleton",
baseObject = "skeleton_warrior",
particleSystem = "torch",
particleSystemNode = "jaw",
}
Using Johnwoodworth's model viewer, I was able to see what the nodes were called.
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
  • Message me to join in!
Post Reply