As far as I can tell this particular issue is only affecting me, so it may not be caused directly by LoG, but I am running out of ideas as to a fix.
It seems the editor crashes whenever I have a dungeon loaded for about 20 minutes, regardless of whether I am actually doing anything with it or not.
Windows spits out the following:
I'm running Windows 7 Pro 64-bit with DirectX 11Problem signature:
Problem Event Name: BEX
Application Name: grimrock.exe
Application Version: 0.0.0.0
Application Timestamp: 50587c6b
Fault Module Name: XAudio2_7.dll_unloaded
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4c0641e5
Exception Offset: 728ca5e0
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
I'm letting the Dungeon Editor run in the background now with sound and music muted in game options to see if that has any effect. --Scratch that, it still crashes.
These points may be unrelated but extra information can't hurt:
This issue started after a case of testing from the Dungeon Editor where I had placed two receptors which would return fire spells at each other until a solid beam of death was formed. Walking into said beam of death crashed the (already laggy) game. Since that crash the editor crashes on its own while not doing anything as long as a dungeon is loaded.
Even more recently, just in the past couple hours, when LoG crashes Steam believes it's still running and refuses to reopen LoG or close Steam. I have to crash my way out of Steam just to run LoG again.
All these issues are really dropping my productivity with the editor, so I'd really appreciate any help resolving them even if LoG turns out not to be the culprit.