clone objects/custom objects

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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roachburn
Posts: 17
Joined: Wed Sep 19, 2012 11:22 am

clone objects/custom objects

Post by roachburn »

So i learned how to make notes word wrap correctly by cloning it (thanks djoldgames!).
SpoilerShow
cloneobject{
name = "recipe_healing",
baseobject = "note",
uiName = "Health potion",
description = "(text)",
Can someone give examples of other objects such as weapons, armor, or monsters? I need examples on the format to put in the definitions other than name, base, uiname etc as in the example above. How do I change the attack power or give effect to weapons such as + willpower or monster hit points,exp etc. As much info on what you can change would be great if anyone knows. I wasn't able to find this information on the forums. Feel free to point me in the direction if it is already here somewhere or if not, please give me some examples here. I think this could be useful to others as well all in one place. Much appreciated.
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Montis
Posts: 340
Joined: Sun Apr 15, 2012 1:25 am
Location: Grimrock II 2nd playthrough (hard/oldschool)

Re: clone objects/custom objects

Post by Montis »

When destiny calls, the chosen have no choice.

My completed dungeon (LoG1): Hypercube
roachburn
Posts: 17
Joined: Wed Sep 19, 2012 11:22 am

Re: clone objects/custom objects

Post by roachburn »

Awesome thanks :D . I am surprised I couldn't find this with a search lol. This is exactly what I needed and more!
roachburn
Posts: 17
Joined: Wed Sep 19, 2012 11:22 am

Re: clone objects/custom objects

Post by roachburn »

Wow I just found this http://www.grimrock.net/modding/asset-pack/ Which gives even better examples on the format of things if anyone else is interested!
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