Post your mods
Re: Post your mods
That looks great so far, keep up the work and in a few weeks we'll be playing a very impressive dungeon!
Finished Dungeons - complete mods to play
Re: Post your mods
I might was well post a screen of mine with a cool lighting effect too:
Re: Post your mods
I've been told more than once that people got stuck by the initial puzzle "Honouring the Warriors" in mafl, so i just wanted to give the solution in case someone got stuck here as well and offering the maps of the in v0.93 currently accessible dungeon.
And here are the maps.
SpoilerShow
Honouring the Warriors
You first need to find the buttons for opening the doors to the two hidden altar rooms in the collecting weapons area in the north-east, there also is a hidden room which contains a little help in a note. Once you found and pressed those buttons, you return to the starting area. Now you need to place the appropriate weapon on each altar.
There are two warrior statues in the area before the altar rooms, each one is facing at one altar, so you need to put a sword onto the altar the statue with the sword is facing to and a flail on the altar the flail statue is facing to. As you need to honour those two warriors specifically it also is important to only put the right weapons (only one by each altar) down.
As long as the right weapons are lying on the altars, the before locked crate in the north west corridor will stay open. So you can't take the sword and flail with you, at least not at this point.
You first need to find the buttons for opening the doors to the two hidden altar rooms in the collecting weapons area in the north-east, there also is a hidden room which contains a little help in a note. Once you found and pressed those buttons, you return to the starting area. Now you need to place the appropriate weapon on each altar.
There are two warrior statues in the area before the altar rooms, each one is facing at one altar, so you need to put a sword onto the altar the statue with the sword is facing to and a flail on the altar the flail statue is facing to. As you need to honour those two warriors specifically it also is important to only put the right weapons (only one by each altar) down.
As long as the right weapons are lying on the altars, the before locked crate in the north west corridor will stay open. So you can't take the sword and flail with you, at least not at this point.
SpoilerShow
Re: Post your mods
Oooh all these lighting effects are well funky!
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Post your mods
Links:
Steam: http://steamcommunity.com/sharedfiles/f ... earchtext=
GrimrockNexus: coming soon
Topic: viewtopic.php?f=14&t=3256
Module description:
Mod is result of editor functionality betatest. Pease report bugs, like it and comment.
SpoilerShow
Basic (script based) customisation: sounds, weapons and monsters.
Test of architecture and asset combinations (temple + dungeon in one level, spawning wals with colission etc).
Some experiments with basic lighting.
Test of architecture and asset combinations (temple + dungeon in one level, spawning wals with colission etc).
Some experiments with basic lighting.
Last edited by Leki on Thu Sep 20, 2012 4:12 pm, edited 2 times in total.
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
Re: Post your mods
Hi guys,
I just completed my first mod, Stronghold of Ironstone. It's quite simple, but I really hope you like it.
Topic link: viewtopic.php?f=14&t=3267
I just completed my first mod, Stronghold of Ironstone. It's quite simple, but I really hope you like it.
Topic link: viewtopic.php?f=14&t=3267
Re: Post your mods
I've finally gotten around to publishing v0.2 of Horror of Wybluff
Steam Workshop link is : http://steamcommunity.com/sharedfiles/f ... d=95952568
Sorry but no Nexus link until I've finished. Or at least not until half the Crawl is done.
Summary:
Updated:
Now includes Floor 2 which includes:
-----Floor 2 Ending
-- Two large puzzles
-- Some backstory
-- More monsters!
-- Optimisation of code and other trinkets.
Please leave a comment with issues if you get stuck (riddle, mechanical or bug) or if theres glaring problems. I Appreciate all feedback.
Steam Workshop link is : http://steamcommunity.com/sharedfiles/f ... d=95952568
Sorry but no Nexus link until I've finished. Or at least not until half the Crawl is done.
Summary:
Updated:
Now includes Floor 2 which includes:
-----Floor 2 Ending
-- Two large puzzles
-- Some backstory
-- More monsters!
-- Optimisation of code and other trinkets.
Please leave a comment with issues if you get stuck (riddle, mechanical or bug) or if theres glaring problems. I Appreciate all feedback.
-
- Posts: 15
- Joined: Thu Sep 20, 2012 9:37 am
Re: Post your mods
Black Crypt 2012
Features the first 2 levels, with almost exact configuration and elements (glyphs, oneway walls, spinners) with secrets added
You'll find it here :
http://steamcommunity.com/sharedfiles/f ... earchtext=
Features the first 2 levels, with almost exact configuration and elements (glyphs, oneway walls, spinners) with secrets added
You'll find it here :
http://steamcommunity.com/sharedfiles/f ... earchtext=
[MOD] Black Crypt 2012 - http://steamcommunity.com/sharedfiles/f ... earchtext=
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263
[THD] Black Crypt Mod - viewtopic.php?f=14&t=3263
Re: Post your mods
I didn't want to post this here before I was almost done, but I'd like some feedback, as well as some extra eyes when looking for bugs. I wouldn't mind collaborating on this project, either.
This is my custom dungeon, Trials of Turnulsk.
I'll post the workshop page and you can read the description there.
http://steamcommunity.com/sharedfiles/f ... d=96554038
This is my custom dungeon, Trials of Turnulsk.
I'll post the workshop page and you can read the description there.
http://steamcommunity.com/sharedfiles/f ... d=96554038
"I'm okay with being referred to as a goddess."
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
Community Model Request Thread
See what I'm working on right now: Neikun's Workshop
Lead Coordinator for Legends of the Northern Realms Project
- Message me to join in!
Re: Post your mods
I've posted the first four levels of my dungeon, the Halls of Barrian:
http://steamcommunity.com/sharedfiles/f ... d=99053719
Each level has its own theme, finishing with a scripted boss fight. My dungeon differs from the original game, in that you start on the lowest level (or is it?!), and work your way up to the top. I'm planning on having 8 levels in the final version, plus a special bonus level. Let me know if you run into any issues, or have any other feedback.
http://steamcommunity.com/sharedfiles/f ... d=99053719
Each level has its own theme, finishing with a scripted boss fight. My dungeon differs from the original game, in that you start on the lowest level (or is it?!), and work your way up to the top. I'm planning on having 8 levels in the final version, plus a special bonus level. Let me know if you run into any issues, or have any other feedback.