General Dungeon Editor glitches and problems

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petri
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Re: General Dungeon Editor glitches and problems

Post by petri »

Komag wrote:When typing the "Spawned Entity" into the Inspector for a spawner, the autocomplete doesn't list everything. I type "tor" and the autocomplete doesn't list "torch", only "shrakk_torr", but when I type fully "torch" and test it, it works just fine in game.
Bug? Simply an incomplete list?
Yeah, initially spawners were used only for monster spawns, then they were extended to support spells, so that's why autocompletion works only for those types. I guess there is no reason anymore not to support autocompletion for all types of objects...
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Komag
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Re: General Dungeon Editor glitches and problems

Post by Komag »

right now the only way to edit the name and description of a dungeon is to export it. would be nice to have that options in the menus somewhere
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Komag
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Re: General Dungeon Editor glitches and problems

Post by Komag »

I can't switch my party member positions when in the preview window unless I hit F to make it go fullscreen first.
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elegrem
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Re: General Dungeon Editor glitches and problems

Post by elegrem »

I managed to shoot myself in the foot in the editor...

Normally if you call spawn() without args, it just tells you "bad argument #1 to 'spawn' (string expected, got nil)"

But, if you write a "spawn" function inside of a script object, and then point a pressure plate at your script, and the "spawn" function, the game will crash when you step on the pressure plate.

Would it be possible to give a warning when we write a lua function with a reserved function name?
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Montis
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Re: General Dungeon Editor glitches and problems

Post by Montis »

elegrem wrote:Would it be possible to give a warning when we write a lua function with a reserved function name?
+ syntax highlighting, which would be... super awesome to say the least.
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pulpum
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Re: General Dungeon Editor glitches and problems

Post by pulpum »

sometimes, when I test dungeon in The Editor my party is in a flash fire, it doesn't make any damage... what is this? a bug?
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Neikun
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Re: General Dungeon Editor glitches and problems

Post by Neikun »

This is more of a game issue but,
If you have too many lamps on a floor (perhaps it's because they're all close together)
I've noticed, and my players have noticed a drop in framerate.
Last edited by Neikun on Thu Sep 27, 2012 11:53 am, edited 1 time in total.
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Neikun
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Re: General Dungeon Editor glitches and problems

Post by Neikun »

pulpum wrote:sometimes, when I test dungeon in The Editor my party is in a flash fire, it doesn't make any damage... what is this? a bug?
I've also experienced this.
Only ever in a corridor where a monster is continually stepping on pressure plates, though.
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Komag
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Re: General Dungeon Editor glitches and problems

Post by Komag »

never heard of this, what does it look like?
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pulpum
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Re: General Dungeon Editor glitches and problems

Post by pulpum »

well it look likes party is caught by a fireball. it has just the visual effect,no sound, and no damage to characters. it happens randomly, with or without stuff, every level I made is concerned. I thought it was a bug with uggardian, but it happens on levels which doesn't have any too... strange... it' happening since the first version of the editor... (I thought it was an effect of my dungeon...)
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