Legend of Grimrock DAT File Extractor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Thels
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Re: Legend of Grimrock DAT File Extractor

Post by Thels »

Darklord wrote:
What is this link? I don't like clicking on random links!

Daniel.

http://youtu.be/ is basically safe. It's simply used for short urls for youtube links, as explained here:

http://youtube-global.blogspot.com/2009 ... links.html
lothario
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Re: Legend of Grimrock DAT File Extractor

Post by lothario »

Post deleted due to the user in question (me) being a tard.

Carry on, folks! :roll:
-Loth
iiiears
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Re: Legend of Grimrock DAT File Extractor

Post by iiiears »

Please. Have pity on a Linux user and lua scripter and push the C/C++ source code for this utility.

I love source code he sed. Was the meaning lost in translation?
Last edited by iiiears on Thu Jun 28, 2012 12:11 pm, edited 1 time in total.
iiiears
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Re: Legend of Grimrock DAT File Extractor

Post by iiiears »

alien5ive wrote:hi at all.

an hour ago i bought this great game after we finished EYE OF THE BEHOLDER 2 again since ages :)
it was fortuity while searching in the web for a "EoB2 icon" that i found LoG at least.

After a short try i wonder where is the german patch'? My girlfriend wanna play this game in this language.

i downloaded your extracting tool and would like to translate the "game text file" into "german".
Can someone tell me which File contains the whole GAME TEXT? Does it exist?

thank you for your help


This is why i love source code he sed. :D

A5
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oliacym
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Re: Legend of Grimrock DAT File Extractor

Post by oliacym »

Sadly I can't seem to get this to work, when I try to open Grimrock.dat I get the error message: "Unknown File Type". Any ideas?
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Shroom
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Re: Legend of Grimrock DAT File Extractor

Post by Shroom »

Same - I guess it needs a new hash table after the patch to beta?
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Raptor
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Re: Legend of Grimrock DAT File Extractor

Post by Raptor »

Ok, they changed dat file format for beta :-)
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JohnWordsworth
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Re: Legend of Grimrock DAT File Extractor

Post by JohnWordsworth »

Just a couple of notes to help anyone else who is doing some programming/scripting to try to extract files since the Dungeon Editor was introduced. I've tweaked one of my python scripts and have been able to extract the textures and audio files from the latest version of grimrock.dat.

I don't want to share the Python just yet as it's a complete mess and doesn't work for all of the files etc. But I just wanted to make a few notes for anyone else who is working on this incase I end up never tidying up my Python (I'll upload it somewhere soon if I don't, just incase it's useful for others).

1. The 4cc for the file is now GRA2.

2. Each file entry record in the grimrock.dat file is now 20 bytes long (I don't know what the last 4 are, I just discard them for now!).

3. In the filelist / hashtable, all files with extension .d3d9_texture now have extension .dds.

I'm afraid that's all I've learned. I just wanted to retexture something, so now that I've got the textures out - I'm happy! There appears to be something funny going on with the zlib compression too, but I don't know what yet.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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petri
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Re: Legend of Grimrock DAT File Extractor

Post by petri »

Please note that we are going to release an official asset pack soon. You may only modify and distribute assets that are contained in the asset pack.
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JohnWordsworth
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Re: Legend of Grimrock DAT File Extractor

Post by JohnWordsworth »

petri wrote:Please note that we are going to release an official asset pack soon. You may only modify and distribute assets that are contained in the asset pack.
My apologies - I was just too eager to re-skin some of the items within the game! I can't wait for the asset pack. :D
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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