EDITOR Feature Requests (not bugs!)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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takis76
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Re: EDITOR Feature Requests (not bugs!)

Post by takis76 »

Request:

I don't know if this is Feature of the editor of Feature for the game , but nice dialog boxes or NPCs.
For example some deamon face talks or ask question or quiz puzzle.

Or make some monsters are passive (Not aggressive) all monsters are aggressive , but you can do some monster passive (Just hold its position or follows a path or patrol) and able to make the monster friendly and attacks other monsters for you.

Or there will be a charm spell (Make monsters friendly and attack other monsters)

And one thing I never show in whole game is a water level or under warer lavel , or water flooding level.

Nice Idea?
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Montis
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Re: EDITOR Feature Requests (not bugs!)

Post by Montis »

request:
In the code inspector window (or any text window for that matter), you can't select text by clicking on one position and shift-clicking on another position. Please fix this? :)
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Malveus
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Re: EDITOR Feature Requests (not bugs!)

Post by Malveus »

Import party/ Export party/save party
To allow episodic dungeon content.
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Neikun
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Re: EDITOR Feature Requests (not bugs!)

Post by Neikun »

I want table assets!
And by that I mean like the dungeon furnishing. A table that you can put stuff on.
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Komag
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Re: EDITOR Feature Requests (not bugs!)

Post by Komag »

- Timer's automatically deactivate after one cycle, and only repeat if box is checked. I find myself always connecting them to themselves to deactivate
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Isaac
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Re: EDITOR Feature Requests (not bugs!)

Post by Isaac »

Request: A "Save-As" option in the file menu; that results in saving a duplicated [and renamed] project.

Either it just saves a copy of the project file in the same folder (this allows in-editor backups); or [perhaps optionally] saves a complete duplicate project in it's own root folder with copies of all assets in the sub folders.
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Xzalander
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Re: EDITOR Feature Requests (not bugs!)

Post by Xzalander »

Neikun wrote:I want table assets!
And by that I mean like the dungeon furnishing. A table that you can put stuff on.
YES Please!

Theres lots of decorations, but theyre all mostly Wallbound or sit on the floor. Tables, Chairs, Rugs would be awesome.

Although having said that Neikun... it probably won't be long til we start to see custom meshes and textures for that kind of thing. Heck I'm surprised I haven't seen a Portal Conversion yet. White wall, retextured objects into companion cubes.

I'd also have to support the requests for being able to Click-Autocomplete.

As an extra request, could we have some kind of Autocomplete for common script words like 'deactivate' and so forth. Autocomplete by pressing spacebar or something. <3 :)
Lmaoboat
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Re: EDITOR Feature Requests (not bugs!)

Post by Lmaoboat »

I'd like a function to clear hud text if you're doing something like pressing a button that says something to the player that may be pressed several times in a short period.
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Montis
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Re: EDITOR Feature Requests (not bugs!)

Post by Montis »

Lmaoboat wrote:I'd like a function to clear hud text if you're doing something like pressing a button that says something to the player that may be pressed several times in a short period.
that would indeed be nice.
like hudClear()

actually as a workaround it might work to just spam hudPrint(" ") 3 to 4 times to spam current messages of the screen. I should try that...
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velojun
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Re: EDITOR Feature Requests (not bugs!)

Post by velojun »

guigr wrote:1) The ability to undo last action.
Mistakes happen. Sometimes you think the playing window has the focus so you move items around in the editor. Not to mention that I deleted some stuff by accident :)

2) Copy and pasting the layout+items.
If you don't plan carefully and have to move a section of your level one block to the left, you can't :(
yes:
-undo +redo
and
-a better copy paste selection
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