Grimrock.exe stopped working
Re: Grimrock.exe stopped working
in response of my previous post.
removing all the scripts from my level did not help. the editor still crashed.
my next suspicion is that the dungeon which makes the editor crash has been created before 1.2.7.
removing all the scripts from my level did not help. the editor still crashed.
my next suspicion is that the dungeon which makes the editor crash has been created before 1.2.7.
Re: Grimrock.exe stopped working
Can confirm I'm getting this as well, if I leave it running for a while, it just crashes with the aforementioned message. Just trying it with the Preview turned off, see if that makes a difference, the previous times the Preview was running. It happens regardless of the simplicity of the level. My specs are:
Windows 7 Home Premium 64-bit
Nvidia GeForce GT 650M
Absolutely loving this editor though
Windows 7 Home Premium 64-bit
Nvidia GeForce GT 650M
Absolutely loving this editor though
Re: Grimrock.exe stopped working
hmmm - so far it hasnt crashed in a project stated when using beta 27 . . .
Thats a lot longer than normal
Thats a lot longer than normal
Re: Grimrock.exe stopped working
Damn - i created a new map, laid out a few rooms and did nothing else - went away for 1/2 hour and came back to it stopped working with this error
Problem signature:
Problem Event Name: BEX
Application Name: grimrock.exe
Application Version: 0.0.0.0
Application Timestamp: 504f405e
Fault Module Name: XAudio2_7.dll_unloaded
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4c0641e5
Exception Offset: 6e1aa5e0
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Problem signature:
Problem Event Name: BEX
Application Name: grimrock.exe
Application Version: 0.0.0.0
Application Timestamp: 504f405e
Fault Module Name: XAudio2_7.dll_unloaded
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4c0641e5
Exception Offset: 6e1aa5e0
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Re: Grimrock.exe stopped working
Tested without a dungeon created or loaded, no crash.petri wrote:Hmm, we have been unable to reproduce the crash so far after several hours of testing.
Couple of questions, would help us tracking this down:
- Does the crash happen even if you just create a new dungeon, start preview and leave it running?
- Is the preview window open or closed while it crashes?
- Is the editor window minimized or on-screen when it crashes?
- Could you leave Windows Task Manager open and see if the memory usage of Grimrock.exe grows?
- What is the largest memory usage before crash according to Task Manager?
Thanks!
A dungeon just created or loaded but without starting preview, no crash.
After previewing the dungeon the crash happen after 15 minutes circa, always with the preview window closed, never tried open.
The editor crash in minimized or maximized state, no difference.
The memory usage didn't grow and it was steady at 600Mb.
My system specs:
OS - Windows 7 x64
CPU - Intel 3930k
RAM - 16Gb
GPU - nVidia 680GTX
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: Grimrock.exe stopped working
I am having the same issue here. I don't know if my last posted versions of the mod would crash, I have had no reports so far of such obvious crash. I will make a few tries see what happens.
A trip of a thousand leagues starts with a step.
- Edsploration
- Posts: 104
- Joined: Wed Sep 19, 2012 4:32 pm
Re: Grimrock.exe stopped working
Oh, so someone else is having this issue! I couldn't find anyone with the same issue when I searched a few days ago. I posted a thread about it in the support forums without seeing this one:
viewtopic.php?f=12&t=3275
My error message is essentially identical to Shroom's, and has the same Fault Module Timestamp.
Problem signature:
Problem Event Name: BEX
Application Name: grimrock.exe
Application Version: 0.0.0.0
Application Timestamp: 50587c6b
Fault Module Name: XAudio2_7.dll_unloaded
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4c0641e5
Exception Offset: 728ca5e0
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
In my thread I tested several things but can't find any solution. I have the exact same behavior as described by Darklynx and others, so it's almost certainly the same problem. I can say that it does indeed crash for me with the dungeon preview open or closed. As long a dungeon is loaded it will crash.
My specs:
Windows 7 64-bit
DirectX 11
i5 2500K CPU
Radeon HD 6850 GPU
viewtopic.php?f=12&t=3275
My error message is essentially identical to Shroom's, and has the same Fault Module Timestamp.
Problem signature:
Problem Event Name: BEX
Application Name: grimrock.exe
Application Version: 0.0.0.0
Application Timestamp: 50587c6b
Fault Module Name: XAudio2_7.dll_unloaded
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4c0641e5
Exception Offset: 728ca5e0
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
In my thread I tested several things but can't find any solution. I have the exact same behavior as described by Darklynx and others, so it's almost certainly the same problem. I can say that it does indeed crash for me with the dungeon preview open or closed. As long a dungeon is loaded it will crash.
My specs:
Windows 7 64-bit
DirectX 11
i5 2500K CPU
Radeon HD 6850 GPU
Open Project -> Community FrankenDungeon: viewtopic.php?f=14&t=4276
Re: Grimrock.exe stopped working
just to say i've been having the same issue since starting =(
basically nothing different to what other people are describing.
of course... this hasn't stopped me from using it ^_^
just makes me save alot more often
but it is annoying having to restart the program every half hour or so.
basically nothing different to what other people are describing.
of course... this hasn't stopped me from using it ^_^
just makes me save alot more often
but it is annoying having to restart the program every half hour or so.
- cromcrom
- Posts: 549
- Joined: Tue Sep 11, 2012 7:16 am
- Location: Chateauroux in a socialist s#!$*&% formerly known as "France"
Re: Grimrock.exe stopped working
Indeed, just loading the dungeon in the DE crashes the game, without doing anything. The problem is that it also crashes the modded dungeon in normal play mod.
A trip of a thousand leagues starts with a step.
Re: Grimrock.exe stopped working
I have experienced crashes too but the reason has always been a bug in my script. For example calling not existing function from a hook causes instacrash.
Just add this in your init.lua
try to move your party in preview mode -> boom!
I can live with that, but if it's easy to fix so that a nice error message shows up instead of crashing, it would be nice.
Just add this in your init.lua
Code: Select all
cloneObject{
name = "party",
baseObject = "party",
onMove = function(self, dir)
crash()
end,
}
I can live with that, but if it's easy to fix so that a nice error message shows up instead of crashing, it would be nice.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
- cloneObject viewtopic.php?f=22&t=8450