Completing a Dungeon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Post Reply
User avatar
oliacym
Posts: 7
Joined: Mon Sep 17, 2012 10:21 pm

Completing a Dungeon

Post by oliacym »

Hi everyone, perhaps you smart fellows can help me. I've read around, and maybe I'm just being dense, but I can't for the life of me work out how to set conditions to complete a dungeon. Is it done through Lua scripting linked to a trigger? Many thanks in advance.
User avatar
Shroom
Posts: 98
Joined: Tue Mar 27, 2012 6:37 pm
Location: UK

Re: Completing a Dungeon

Post by Shroom »

Code: Select all

completeGame("mod_assets/cinematics/ending.lua")
is the example in the cinematics bit - http://www.grimrock.net/modding/how-to- ... inematics/

I haven't got that far yet :p
User avatar
oliacym
Posts: 7
Joined: Mon Sep 17, 2012 10:21 pm

Re: Completing a Dungeon

Post by oliacym »

Ohhhh of course, yeah! I completely misunderstood that part, a thousand thanks my friend :D
Post Reply