http://www.ulozto.cz/xjVKKFG/dm-stairs-rar
Just download, copy to your editor files folder and try.
Not perfect (you can see black screen which replaces staris animation - but on the other way it looks like old dungeons with loading process) but you can put stairs in different positions and levels, include the same level. You can create them in different rotation but you will need scrip fot than feature (onEnterLevel)
Edit: in English: http://www.ulozto.net/xjVKKFG/dm-stairs-rar
Special stairs (for DM clones etc)
Special stairs (for DM clones etc)
Last edited by Leki on Mon Sep 17, 2012 7:17 pm, edited 1 time in total.
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
Re: Special stairs (for DM clones etc)
Went to download and have a look and unfortunately I do not have a clue what the page says - I can't follow how to even download it!
Re: Special stairs (for DM clones etc)
switch language to english or just use this link: http://www.ulozto.net/xjVKKFG/dm-stairs-rar
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore
Re: Special stairs (for DM clones etc)
Thanks for the link - i didnt see the english optionLeki wrote:switch language to english or just use this link: http://www.ulozto.net/xjVKKFG/dm-stairs-rar
Re: Special stairs (for DM clones etc)
It seems to work if the empty level is only one level under the one which is needed. I put a 15th Level in my Dungeon Master Remake to try out if it works for me, but it didn't.
I got following error code:
Your version works also with the newest update of the editor. But i won't have twice so much levels as needed.
I got following error code:
Code: Select all
[string "Party.lua"]:0: attempt to index a nil value
stack traceback:
[string "Party.lua"]: in function 'setPosition'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "DungeonEditor.lua"]: in main chunk
[C]: in function 'xpcall'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
stack traceback:
[C]: in function 'error'
[string "DungeonEditor.lua"]: in function 'handleError'
[string "DungeonEditor.lua"]: in function 'preview'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
- Montis
- Posts: 340
- Joined: Sun Apr 15, 2012 1:25 am
- Location: Grimrock II 2nd playthrough (hard/oldschool)
Re: Special stairs (for DM clones etc)
Can we have screenshots?
- DARK HURRiKANE
- Posts: 9
- Joined: Thu Mar 14, 2013 9:04 pm
- Location: Krynn
Re: Special stairs (for DM clones etc)
This is some master manipulating of the LoG engine! Works great once you understand the fool-trickery involved. I love it!! b^_^
Re: Special stairs (for DM clones etc)
Fellow Czech/Slovak modder, please always include pictures and use the nexus for uploading stuff, not uloz.to.
Thank you!
Thank you!
Re: Special stairs (for DM clones etc)
Check the date of 1st post in this thread. Nexus started few days before and there was problem with registrations, because email service was not able to send proper reg confirm email etc: viewtopic.php?f=14&t=3024&start=10#p32226Alcator wrote:Fellow Czech/Slovak modder, please always include pictures and use the nexus for uploading stuff, not uloz.to.
Thank you!
Anything else?
I'm the Gate I'm the Key.
Dawn of Lore
Dawn of Lore