Suggestion: Teleporters active while falling
Suggestion: Teleporters active while falling
I note that Teleporters ignore the party if they're falling, however would it be possible to have a check to allow teleporters to be active on falling parties?
Re: Suggestion: Teleporters active while falling
are you talking about a multi-level pit, or just a teleporter above a normal pit?
Finished Dungeons - complete mods to play
Re: Suggestion: Teleporters active while falling
I would like to see this too.
Plus that torches can be tagged so that they can't be taken with you.
Plus that torches can be tagged so that they can't be taken with you.
Re: Suggestion: Teleporters active while falling
Komag a teleporter directly under a pit, regardless of levels down. I know a teleporter can be placed on the tile above a pit and it will still work.
It seems teleporters ignore entities coming from the level above.
It seems teleporters ignore entities coming from the level above.
Re: Suggestion: Teleporters active while falling
ah, I just tested that and see what you mean! You could always make a work around for the moment, such as a hidden pressure plate, but I agree that this is something that should be fixed
Finished Dungeons - complete mods to play
Re: Suggestion: Teleporters active while falling
Scan the inventory spaces for torches and remove them as they are found - viewtopic.php?f=14&t=3099&p=31872&hilit ... ory#p31872 - on this page for an examplelowzei wrote:I would like to see this too.
Plus that torches can be tagged so that they can't be taken with you.
Re: Suggestion: Teleporters active while falling
I don't think that's really the idea though. But I personally think if a torch is there, it should be removable, for consistency
Finished Dungeons - complete mods to play
Re: Suggestion: Teleporters active while falling
I can't get a teleporter over a pit to work either... I just get a message on the console about ignoring teleportation because entity is falling.Xzalander wrote:Komag a teleporter directly under a pit, regardless of levels down. I know a teleporter can be placed on the tile above a pit and it will still work.
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382