Suggestion: Teleporters active while falling

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Xzalander
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Suggestion: Teleporters active while falling

Post by Xzalander »

I note that Teleporters ignore the party if they're falling, however would it be possible to have a check to allow teleporters to be active on falling parties?
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Komag
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Re: Suggestion: Teleporters active while falling

Post by Komag »

are you talking about a multi-level pit, or just a teleporter above a normal pit?
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lowzei
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Re: Suggestion: Teleporters active while falling

Post by lowzei »

I would like to see this too.

Plus that torches can be tagged so that they can't be taken with you.
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Xzalander
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Re: Suggestion: Teleporters active while falling

Post by Xzalander »

Komag a teleporter directly under a pit, regardless of levels down. I know a teleporter can be placed on the tile above a pit and it will still work.

It seems teleporters ignore entities coming from the level above.
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Komag
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Re: Suggestion: Teleporters active while falling

Post by Komag »

ah, I just tested that and see what you mean! You could always make a work around for the moment, such as a hidden pressure plate, but I agree that this is something that should be fixed
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Shroom
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Re: Suggestion: Teleporters active while falling

Post by Shroom »

lowzei wrote:I would like to see this too.

Plus that torches can be tagged so that they can't be taken with you.
Scan the inventory spaces for torches and remove them as they are found - viewtopic.php?f=14&t=3099&p=31872&hilit ... ory#p31872 - on this page for an example
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Komag
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Re: Suggestion: Teleporters active while falling

Post by Komag »

I don't think that's really the idea though. But I personally think if a torch is there, it should be removable, for consistency
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Grimwold
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Re: Suggestion: Teleporters active while falling

Post by Grimwold »

Xzalander wrote:Komag a teleporter directly under a pit, regardless of levels down. I know a teleporter can be placed on the tile above a pit and it will still work.
I can't get a teleporter over a pit to work either... I just get a message on the console about ignoring teleportation because entity is falling.
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