Dungeon Editor Public Beta
Re: Dungeon Editor Public Beta
Does the editor(or will it in the future) support Steam Cloud? Will I be able to work on a dungeon in progress at multiple locations without having to send the file to each computer?
Re: Dungeon Editor Public Beta
I suggest using DropBox or Google Drive for that stuff. They're free and nicely working too.WeApOn wrote:Does the editor(or will it in the future) support Steam Cloud? Will I be able to work on a dungeon in progress at multiple locations without having to send the file to each computer?
![Smile :)](./images/smilies/icon_e_smile.gif)
When there is No More Room In Hell, the dead will walk the earth!
Re: Dungeon Editor Public Beta
but is it possible to set up the game to point to such a directory?
Finished Dungeons - complete mods to play
Re: Dungeon Editor Public Beta
Definitely. Was planning on Google DriveSP-0n3 wrote:I suggest using DropBox or Google Drive for that stuff. They're free and nicely working too.WeApOn wrote:Does the editor(or will it in the future) support Steam Cloud? Will I be able to work on a dungeon in progress at multiple locations without having to send the file to each computer?
![Smile :)](./images/smilies/icon_e_smile.gif)
Just wasn't sure if Steam Cloud was currently supported. Figured I'd ask before sending my files over. Is there just one file per dungeon, or a whole directory?
Thanks!
Re: Dungeon Editor Public Beta
Yes, that is achieved via links within the filesystem.Komag wrote:but is it possible to set up the game to point to such a directory?
For further reading i suggest:
http://dropboxifier.codeplex.com/
That seems to be the most userfriendly way to do it
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Dungeon Editor Public Beta
Is there a way to move to a new line on a 'note'? I am trying to leave a detailed message but am finding that the text goes off the note. Any way to go to the next line, or is there another asset I should be using for longer notes?
Also -- Any way to start the player without a torch?
Also -- Any way to start the player without a torch?
Re: Dungeon Editor Public Beta
Flashing is occurring again, not in note editor, and preview window is default size.petri wrote:That's strange. We have dual monitors here at the office and no blinking.. Hmm.WeApOn wrote:Negative. I'm running dual monitors, using an NVIDIA GTX 570, drivers up to date. All I have attempted so far was to create a 'note' and I keep experiencing this flashing/blinking while editing it. I'll continue to work with other objects and see if it persists.petri wrote: Afaik you're the only one reporting. Do you have any DirectX tweaks installed?
EDIT: does it matter if you have preview on/off? Does window size have any effect on the blinking?
Re: Dungeon Editor Public Beta
This (torch) only happens in the editor. Once you export it as an actual dungeon and play it through Grimrock>Custom Dungeons, then they start out without a torch.WeApOn wrote:Is there a way to move to a new line on a 'note'? I am trying to leave a detailed message but am finding that the text goes off the note. Any way to go to the next line, or is there another asset I should be using for longer notes?
Also -- Any way to start the player without a torch?
I was having the same problem with the note, but \n should do it. However, I KNOW that \n works in a scroll, so if a scroll works instead of a note, you can just do that.
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Re: Dungeon Editor Public Beta
Hello everyone,
I have a very "strange bug" in my editor with the stairs. Pictures talk a lot more than me :
Right here you can see that there is nothing next to the stair :
![Image](http://imageshack.us/a/img802/5158/bug1u.jpg)
But, in preview :
I don't think this normal, no?
And it does the same in every direction.
Some little questions : How did we decide where the stairs goes from one level to another ?
And I wanted to know if there is possible to implant an editor launcher cause getting the game on before launching the editor is pretty damn boring.
[Edit]
Ok, That's not a bug : It's just Totally counter-intuitive ! It's need to facing the other direction than the hall ... Seriously ? The opening is the facing, for me.
I have a very "strange bug" in my editor with the stairs. Pictures talk a lot more than me :
Right here you can see that there is nothing next to the stair :
![Image](http://imageshack.us/a/img802/5158/bug1u.jpg)
But, in preview :
I don't think this normal, no?
And it does the same in every direction.
Some little questions : How did we decide where the stairs goes from one level to another ?
And I wanted to know if there is possible to implant an editor launcher cause getting the game on before launching the editor is pretty damn boring.
[Edit]
Ok, That's not a bug : It's just Totally counter-intuitive ! It's need to facing the other direction than the hall ... Seriously ? The opening is the facing, for me.
Re: Dungeon Editor Public Beta
Also, you will have some minor graphic issues in the hallway that is kitty-corner if you have the stairs that close - one more square away on all sides is safest
Finished Dungeons - complete mods to play