Dungeon Editor Public Beta
Re: Dungeon Editor Public Beta
Excited! Insta-beta join!
Already have an idea for a mod--hopefully the editor has the features I want, ^_^
Might want to add to the OP for people to backup saves?
Already have an idea for a mod--hopefully the editor has the features I want, ^_^
Might want to add to the OP for people to backup saves?
Re: Dungeon Editor Public Beta
Good idea.5hassay wrote:Might want to add to the OP for people to backup saves?
Steven Seagal of gaming industry
Re: Dungeon Editor Public Beta
Since you seem to want the same thing as i do (a pre-activated pressure plate), placing a spawner on top of the plate that has a running timer (which deactivates itself once fired) and simple spawning a rock AFTER the level has loaded is doing the trick.Grimwold wrote:I have another pre-activated pressure plate error... this time if it activates a spawner, the resulting monster has an invalid ID and the following error message appears when I try to preview the level:
The following are the relevant snippets from dungeon.luaCode: Select all
spawn("dungeon_pressure_plate", 22,5,0, "dungeon_pressure_plate_1") :setTriggeredByParty(false) :setTriggeredByMonster(false) :setTriggeredByItem(true) :addConnector("activate", "dungeon_pit_6", "close") :addConnector("any", "spawner_4", "activate") spawn("spawner", 19,8,0, "spawner_4") :setSpawnedEntity("skeleton_warrior") :setCoolDown(30) spawn("cudgel", 22,5,3, "cudgel_1")
OR
A hidden pressure plate at the start of the level triggers the prepressure spawns while the player is still too far away to notice
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- Posts: 14
- Joined: Tue Apr 24, 2012 2:51 am
Re: Dungeon Editor Public Beta
I'm guessing without the steam version (gog.com version) we can't get into the public beta...
Re: Dungeon Editor Public Beta
Great. Thanks Cirrus0.. I'll give those a try.Cirrus0 wrote: Since you seem to want the same thing as i do (a pre-activated pressure plate), placing a spawner on top of the plate that has a running timer (which deactivates itself once fired) and simple spawning a rock AFTER the level has loaded is doing the trick.
OR
A hidden pressure plate at the start of the level triggers the prepressure spawns while the player is still too far away to notice
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Re: Dungeon Editor Public Beta
Editor Blinking?
Just started working with the Dungeon Editor, and I'm experiencing alot of 'blinking' in the main screen. This occurs whether the preview mode is on or off.
I am running two monitor, and the only other open program is iTunes. I figure someone else may have already reported this -- is there a known issue/solution?
Thanks!
Just started working with the Dungeon Editor, and I'm experiencing alot of 'blinking' in the main screen. This occurs whether the preview mode is on or off.
I am running two monitor, and the only other open program is iTunes. I figure someone else may have already reported this -- is there a known issue/solution?
Thanks!
Re: Dungeon Editor Public Beta
Afaik you're the only one reporting. Do you have any DirectX tweaks installed?WeApOn wrote:Editor Blinking?
Just started working with the Dungeon Editor, and I'm experiencing alot of 'blinking' in the main screen. This occurs whether the preview mode is on or off.
I am running two monitor, and the only other open program is iTunes. I figure someone else may have already reported this -- is there a known issue/solution?
Thanks!
Re: Dungeon Editor Public Beta
Negative. I'm running dual monitors, using an NVIDIA GTX 570, drivers up to date. All I have attempted so far was to create a 'note' and I keep experiencing this flashing/blinking while editing it. I'll continue to work with other objects and see if it persists.petri wrote: Afaik you're the only one reporting. Do you have any DirectX tweaks installed?
Re: Dungeon Editor Public Beta
That's strange. We have dual monitors here at the office and no blinking.. Hmm.WeApOn wrote:Negative. I'm running dual monitors, using an NVIDIA GTX 570, drivers up to date. All I have attempted so far was to create a 'note' and I keep experiencing this flashing/blinking while editing it. I'll continue to work with other objects and see if it persists.petri wrote: Afaik you're the only one reporting. Do you have any DirectX tweaks installed?
EDIT: does it matter if you have preview on/off? Does window size have any effect on the blinking?
Re: Dungeon Editor Public Beta
It was occurring whether the preview window was on or off, one of my first thoughts as well. I DID however increase the size of my preview window quite a bit. I've lowered that back down to test.petri wrote:That's strange. We have dual monitors here at the office and no blinking.. Hmm.WeApOn wrote:Negative. I'm running dual monitors, using an NVIDIA GTX 570, drivers up to date. All I have attempted so far was to create a 'note' and I keep experiencing this flashing/blinking while editing it. I'll continue to work with other objects and see if it persists.petri wrote: Afaik you're the only one reporting. Do you have any DirectX tweaks installed?
EDIT: does it matter if you have preview on/off? Does window size have any effect on the blinking?
Although, I believe the blinking might have stopped when I stopped editing the 'note' prop.
I will try working for a bit more, then be taking a break. If it persists I will report back. Thanks!