Default party

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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J. Trudel
Posts: 117
Joined: Tue Aug 28, 2012 3:05 pm
Location: Montreal, Canada

Default party

Post by J. Trudel »

When starting a game without creating characters, is it possible to have a custom default party, or is it always the original Mount Grimrock one ?
The Lurker
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Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Default party

Post by Komag »

hmm, that might be a nice feature, creating and setting my my own default party
Finished Dungeons - complete mods to play
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Default party

Post by petri »

You can do plenty of stuff with the scripting interface like setup items, change champion stats, level them up, increase skill levels and such.
TheStranger
Posts: 5
Joined: Mon Aug 27, 2012 9:12 pm

Re: Default party

Post by TheStranger »

Hmm I had similar thoughts. When I started different custom dungeons I always had to create a party myself or use the default one. Wouldn't it be a nice feature to save a party after creating it so that we can always play with our favorite 4 heroes, favorite skills and stats etc.?
Rednalhgih
Posts: 1
Joined: Sat Sep 15, 2012 11:05 am

Re: Default party

Post by Rednalhgih »

Hi !

I have some questions too ^^

- can you change the default regeneration rate of energy/health for a character ? (eg 10 energy/sec instead of 1 energy/sec)
- can you change the name/details of the default spells , or create new ones and affect them to the magic interface ?

Thanks ;)
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