General Dungeon Editor glitches and problems

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: General Dungeon Editor glitches and problems

Post by petri »

Xzalander wrote:Fair enough, perhaps some kind of check to prevent it being built openly would be useful?
Perhaps so but there are multitude of other ways to produce glitches. For example floating buttons and levers. We also don't want to restrict these "invalid cases" in case somebody finds a clever use for them.
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: General Dungeon Editor glitches and problems

Post by Komag »

I agree that this is probably one case where it need not be "fixed" but that level designers will simply need to build "correctly"

BTW, I reverted to an earlier save of my map with the "27" error so I didn't get a chance to try and search the file, but yes I had moved the starting area to that room and I can't remember if I had moved it back after that, or it got deleted or something, hmm
Finished Dungeons - complete mods to play
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: General Dungeon Editor glitches and problems

Post by Komag »

starting_location, BUG!
If there is no "starting_location" currently on the map and you place one by pressing Y (instead of actually selecting it from the Asset Browser and placing it), it's ID will just be a number, instead of "starting_location_1"
Finished Dungeons - complete mods to play
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: General Dungeon Editor glitches and problems

Post by petri »

Yep, it's a known issue.
User avatar
Xzalander
Posts: 62
Joined: Thu Sep 13, 2012 1:27 pm
Location: Yorkshire, United Kingdom

Re: General Dungeon Editor glitches and problems

Post by Xzalander »

Not sure whats causing it, possibly the steam overlay, but sometimes during preview testing my current map the game no longer lets me LMB items in and out of my inventory. I have to right click. If it happens again, I'll try to remember what caused it exactly.
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: General Dungeon Editor glitches and problems

Post by Komag »

petri wrote:Yep, it's a known issue.
Ah, sorry, I haven't checked the "Known Bugs" thread lately!
Finished Dungeons - complete mods to play
User avatar
Xzalander
Posts: 62
Joined: Thu Sep 13, 2012 1:27 pm
Location: Yorkshire, United Kingdom

Re: General Dungeon Editor glitches and problems

Post by Xzalander »

Experienced a CTD setting up a trap. No error message.

Hidden Pressure Plate Triggers:

Timer linked to door. 30seconds.
Skeleton Archer Spawner.

Does a spawner need an empty square infront of it? If so there is my issue as there is a series of pits across from it to prevent the player from reaching the archer.
It was all set up using standard connections.
User avatar
Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: General Dungeon Editor glitches and problems

Post by Komag »

When I edit a lock in the Inspector and start typing in "Opened by" it has an autocomplete pop-under saying "prison_key" which I can autocomplete by hitting DOWN then ENTER. But clicking on it with the mouse doesn't work. In this example hitting Down, Enter is faster, but if it was a long list I might want to just click on one.
Finished Dungeons - complete mods to play
BuGi
Posts: 4
Joined: Wed Sep 12, 2012 8:09 pm

Re: General Dungeon Editor glitches and problems

Post by BuGi »

SetMouseItem() doesn't accept item IDs, and crashes the game if you try to pass one as parameter. Also if you give it an item that's placed already somewhere on the level, and then player tries to place that item on the ground the game crashes "item is already placed".
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: General Dungeon Editor glitches and problems

Post by petri »

BuGi wrote:SetMouseItem() doesn't accept item IDs, and crashes the game if you try to pass one as parameter. Also if you give it an item that's placed already somewhere on the level, and then player tries to place that item on the ground the game crashes "item is already placed".
Many thanks for the bug report!
Post Reply