Ok, thanks for the report! We would need to find a clear sequence of actions that leads to this crash, so that we can reproduce the problem here. Help, anyone?xmahle wrote:I'm not sure this had anything to do with the crash but this happened when I was playing with stairs without any walls around it, and using hidden walls to make it look like normal wall.
I was just adding & removing hidden wall in same location... playing around.. when...
Dungeon Editor Public Beta
Re: Dungeon Editor Public Beta
Re: Dungeon Editor Public Beta
Same thing happened again, you just have to add couple of secret doors in same place and click select, drag, select, add, etc...
Edit:
Guess what, I cant seem to get the crash for third time... Here's the map which is about the same as the two crashed ones... http://kurjonen.fi/project/Pernanloukku.zip
Edit:
Guess what, I cant seem to get the crash for third time... Here's the map which is about the same as the two crashed ones... http://kurjonen.fi/project/Pernanloukku.zip
Last edited by xmahle on Wed Sep 12, 2012 4:29 pm, edited 1 time in total.
Re: Dungeon Editor Public Beta
Very cool, sadly i don't have time right now to give it a serious try.
Re: Dungeon Editor Public Beta
I am going to be eyeing the clock like a hawk, come the end of the work day.
Re: Dungeon Editor Public Beta
It crashed when I tried to delete a bunch of items by clicking and spamming Del. I built nothing special before, just placed random items on the floor.
Code: Select all
[string "DungeonEditor.lua"]:0: attempt to perform arithmetic on field 'x' (a nil value)
stack traceback:
[string "DungeonEditor.lua"]: in function 'mapView'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.0
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 2045 MB
Free memory: 273 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: ATI Radeon HD 2600 PRO
State flags: 00000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: ATI Radeon HD 2600 PRO
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Re: Dungeon Editor Public Beta
The crash dump is identical to the bug reported by xmahle so it's probably the same bug. Maybe we could find a simple way to reproduce this problem. I'm hoping for exact step by step instructions. This would speed up fixing the issue when I get back to the office tomorrow morning.Huchickut wrote:It crashed when I tried to delete a bunch of items by clicking and spamming Del. I built nothing special before, just placed random items on the floor.
Re: Dungeon Editor Public Beta
I tried to reproduce it but couldn't do it yet. I'll keep trying.
Got another crash for you though
Good thing is, I know exactly what caused it. Normally when you place the player spawn it just moves it. But when you place one while you have the original one selected (so it shows the details in the Inspector) it crashes.
Got another crash for you though
Code: Select all
[string "lib/imgui.lua"]:419: invalid text box value
stack traceback:
[C]: in function 'assert'
[string "lib/imgui.lua"]:419: in function 'textbox'
[string "DungeonEditor.lua"]: in function 'inspect'
[string "DungeonEditor.lua"]: in function 'objectInspector'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk
OS Version 6.0
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 2045 MB
Free memory: 616 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: ATI Radeon HD 2600 PRO
State flags: 00000005
Display device 1:
Device name: \\.\DISPLAY2
Device string: ATI Radeon HD 2600 PRO
State flags: 00000000
Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008
Re: Dungeon Editor Public Beta
Thanks for the bug report! I assume you mean the starting_location entity, right?Huchickut wrote:Good thing is, I know exactly what caused it. Normally when you place the player spawn it just moves it. But when you place one while you have the original one selected (so it shows the details in the Inspector) it crashes.
Re: Dungeon Editor Public Beta
Well, i at least wanted to give it a short try. As i played LoG via the AH download, i had to install the game for Steam, update the Steam-client, install the Beta and when i start the Beta it crashes with a software failure:
[string "Grimrock.lua"]:0: attempt to index global 'party' (a nil value) stack traceback:
[string Grimrock.lua]: in function 'init'
[string Grimrock.lua]: in main chuck
[C:] in function 'require'
init.lua in main chunk
Plus some error log i can't access right now from this machine.
[string "Grimrock.lua"]:0: attempt to index global 'party' (a nil value) stack traceback:
[string Grimrock.lua]: in function 'init'
[string Grimrock.lua]: in main chuck
[C:] in function 'require'
init.lua in main chunk
Plus some error log i can't access right now from this machine.
Re: Dungeon Editor Public Beta
This is a known issue. Workaround herelowzei wrote:Well, i at least wanted to give it a short try. As i played LoG via the AH download, i had to install the game for steam, update the client, install the Beta and when i start to fire the Beta up it crashes with a software failure:
[string "Grimrock.lua"]:0: attempt to index global 'party' (a nil value) stack traceback:
[string Grimrock.lua]: in function 'init'
[string Grimrock.lua]: in main chuck
[C:] in function 'require'
init.lua in main chunk
plus some error log i can't access right now from this machine.