Modding official 'beta' documentation??

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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J. Trudel
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Modding official 'beta' documentation??

Post by J. Trudel »

I found this by accident, I didn't know where to find this elsewhere so I thought I would share : http://www.grimrock.net/modding/

I think it's the modding 'Beta' official documentation, could be a very well kept secret... or I'm just dumb :lol:
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cromcrom
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Re: Modding official 'beta' documentation??

Post by cromcrom »

It looks great, thanks a lot :-)
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J. Trudel
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Re: Modding official 'beta' documentation??

Post by J. Trudel »

cromcrom wrote:It looks great, thanks a lot :-)
I was quite surprised to find this actually :)
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Bees
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Re: Modding official 'beta' documentation??

Post by Bees »

Oh, look, model file structures! *YOINK*
Arrkangel
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Re: Modding official 'beta' documentation??

Post by Arrkangel »

This was posted today? editor soon i hope?
McSkivv
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Re: Modding official 'beta' documentation??

Post by McSkivv »

Perhaps we shall see a release or the release of a release date tomorrow? I'm quite looking forward to this, regardless, and this documentation made my day.
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Komag
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Re: Modding official 'beta' documentation??

Post by Komag »

WOW! :o :shock:

[Komag reads every document carefully, then starts back at beginning...]
Last edited by Komag on Wed Sep 12, 2012 11:41 am, edited 2 times in total.
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Bridenal
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Re: Modding official 'beta' documentation??

Post by Bridenal »

Wasn't this already readable by looking up the "modding" tag in the blog? Nonetheless, it's all valuable info. While I'm alright with texture work, I shudder at the thought of coding or dabbling in 3D creations :(
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Tomm
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Re: Modding official 'beta' documentation??

Post by Tomm »

yeah I've seen this too, but I didn't want to post this in case it was supposed to be secret :P
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Bek
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Re: Modding official 'beta' documentation??

Post by Bek »

edit: nvm, there isn't one for modo anyway, my bad assumption
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Interesting, had a quick browse through it just now and this caught my eye:
The models and animations use custom file formats (.model and .animation) and we don’t provide exporters for these files (since there are just too numerous software packages out there for us to support) but instead, we provide the specifications for these formats that should enable the community to create plug-ins or converters for creating the assets.
While that's totally understandable, couldn't you guys (perhaps unoficially so you don't get bugged if it doesn't work for some) release the exporter for Modo, which I believe you guys used for most of the modelling? Asking purely out of self interest since I use it too. And I wouldn't have a clue how to write a custom exporter, I only know really basic python.
Last edited by Bek on Fri Sep 14, 2012 6:09 am, edited 1 time in total.
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