Modding official 'beta' documentation??
Modding official 'beta' documentation??
I found this by accident, I didn't know where to find this elsewhere so I thought I would share : http://www.grimrock.net/modding/
I think it's the modding 'Beta' official documentation, could be a very well kept secret... or I'm just dumb
I think it's the modding 'Beta' official documentation, could be a very well kept secret... or I'm just dumb
The Lurker
- cromcrom
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Re: Modding official 'beta' documentation??
It looks great, thanks a lot
A trip of a thousand leagues starts with a step.
Re: Modding official 'beta' documentation??
I was quite surprised to find this actuallycromcrom wrote:It looks great, thanks a lot
The Lurker
Re: Modding official 'beta' documentation??
Oh, look, model file structures! *YOINK*
Re: Modding official 'beta' documentation??
This was posted today? editor soon i hope?
Re: Modding official 'beta' documentation??
Perhaps we shall see a release or the release of a release date tomorrow? I'm quite looking forward to this, regardless, and this documentation made my day.
Re: Modding official 'beta' documentation??
WOW!
[Komag reads every document carefully, then starts back at beginning...]
[Komag reads every document carefully, then starts back at beginning...]
Last edited by Komag on Wed Sep 12, 2012 11:41 am, edited 2 times in total.
Finished Dungeons - complete mods to play
Re: Modding official 'beta' documentation??
Wasn't this already readable by looking up the "modding" tag in the blog? Nonetheless, it's all valuable info. While I'm alright with texture work, I shudder at the thought of coding or dabbling in 3D creations
Re: Modding official 'beta' documentation??
yeah I've seen this too, but I didn't want to post this in case it was supposed to be secret
Re: Modding official 'beta' documentation??
edit: nvm, there isn't one for modo anyway, my bad assumption
SpoilerShow
Interesting, had a quick browse through it just now and this caught my eye:
While that's totally understandable, couldn't you guys (perhaps unoficially so you don't get bugged if it doesn't work for some) release the exporter for Modo, which I believe you guys used for most of the modelling? Asking purely out of self interest since I use it too. And I wouldn't have a clue how to write a custom exporter, I only know really basic python.The models and animations use custom file formats (.model and .animation) and we don’t provide exporters for these files (since there are just too numerous software packages out there for us to support) but instead, we provide the specifications for these formats that should enable the community to create plug-ins or converters for creating the assets.
Last edited by Bek on Fri Sep 14, 2012 6:09 am, edited 1 time in total.