2 of them including the "closet monster" are from the "Witcher" game, the very talented CDprojekt has given the okay to use assets from the game in mods as long as not for profit
I hope its possible to actually see some of those guys can be rigged to a LoG creature skeleton
I am yet another person that would love to get my grubby mitts on your textures Phitt. I look forward to all the community assets in the following months and the collaborations between mappers/modders! Here is to hoping there aren't any limitations to the "decorative objects" workaround for multiple tilesets in the same level. Worse comes to worse they can be used for map transitions near stairs.
I will also tip my hat to Half-Life 1 for exposing lots of people to modding. Anything is possible.
That's indeed the Skyrim SDK (called 'Creation Kit', you can download it via Steam if you own the game), I exported the models to Skyrim format and put them in there for testing. The textures (and models) were all done from scratch by me though as using Skyrim assets is out of question for obvious reasons. Except for the Flame Atronach of course, I just put it in for the looks (because it looks somewhat similar to the fire guardian type enemies in Grimrock). The texture format for both games is the same btw (dds), only a few small differences (for example the spec map is the alpha channel of the normal map in Skyrim, whereas in Grimrock it's a separate file). And thank god in Grimrock they don't use terrible, compressed normal maps.[/quote]