Tile based movement vs free movement style

Talk about anything Legend of Grimrock 1 related here.
Greco
Posts: 91
Joined: Tue Mar 27, 2012 11:18 am

Tile based movement vs free movement style

Post by Greco »

Which of the two styles you prefer for rpgs/dungeon crawlers?
1) Tile based movement (like DM, EOB, GRIMROCK) or
2) Free movement like ultima underworld, skyrim and most recent rpgs?

Personally, I am a fan of the tile based movement style. I find it easier, more accurate, faster etc. For me it is the best style for rpgs and especially dungeon crawlers! I longed for 20 years to find a game with the style DM and EOB introduced and I finally found it. thank you almost human!
isamu
Posts: 55
Joined: Sun Apr 29, 2012 7:33 am

Re: Tile based movement vs free movement style

Post by isamu »

+1 for tile
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Tile based movement vs free movement style

Post by Darklord »

I like both. :)

Generally I'm happy with free movement, but I love classic dungeon crawlers to, so was very happy to go back to such a movement mechanism.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
antti
Posts: 688
Joined: Thu Feb 23, 2012 1:43 pm
Location: Espoo, Finland
Contact:

Re: Tile based movement vs free movement style

Post by antti »

I like them both but for different reasons. I think tile based movement is more suitable for puzzles and tactical combat with a party and free movement works better for a more action-adventure style games.
Steven Seagal of gaming industry
Kukulcan
Posts: 29
Joined: Wed Apr 11, 2012 10:38 pm

Re: Tile based movement vs free movement style

Post by Kukulcan »

The grid based movement is especially great for touch screen devices, where most free movement style controls are less than perfect.
Rya.Reisender
Posts: 30
Joined: Sat Jul 21, 2012 6:46 pm

Re: Tile based movement vs free movement style

Post by Rya.Reisender »

I only like grid based movement. I basically only play games with grid-based movement whether it's a 3D dungeon crawler or a 2D top-down RPG. I just like the gameplay of that style a lot.
Ixnatifual

Re: Tile based movement vs free movement style

Post by Ixnatifual »

I like both. A game can be built around either and be fun.
User avatar
5hassay
Posts: 12
Joined: Fri Jul 20, 2012 4:27 pm
Location: Canada

Re: Tile based movement vs free movement style

Post by 5hassay »

For LoG, I definitely prefer the tile based movement.

I was actually expecting that in addition to turn-based gameplay, but was pleasantly surprised to still get the feel of it; feels like a fast-paced turn-based gameplay, :>.
Neutronium Dragon
Posts: 129
Joined: Mon Jun 04, 2012 10:40 pm

Re: Tile based movement vs free movement style

Post by Neutronium Dragon »

Like most of the others who've posted, I'd say it really depends on the game.

LoG works well with tile-based movement because, in terms of puzzle elements and combat style, it's designed around that, and I enjoy its gameplay.

Ultima Underworld (as one example), despite sharing many of the puzzle-based elements and evasion-based combat as a dungeon crawler, would NOT work with tile-based movement; free-form mobility is simply too important to the design - and I also enjoy its gameplay.

Neither one would work well if you tried to shoehorn it into the other's style.
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Tile based movement vs free movement style

Post by petri »

As a developer I like tiles better because it's so fun and fast to build the levels. As a player I'm with Antti et al.
Post Reply