Black arts isn't a class in any game. That I know of. Usually it's just called Necromancy. Anyways, Mage, 4 'skill trees' With 4 spells each. Weak attack, strong attack, enchant arrows, and a, elemental buff. Air is the only except as it has 1 extra spell, Invisibility.Thels wrote:Darkness (curses, hexes, debuffs) would qualify as the black arts.
Necromancy is only one branch of the black arts, directly related to the deceased. If you include black arts, but nothing related to the deceased, it's not a necromancer.
A practitioner of black arts could be interesting, though. But would you focus an entire class around it? Perhaps it would work to have a caster type that has one or two skill trees based around buffing your allies, and one or two skill trees based around debuffing your enemies, rather than devote an entire class around it.
So for Necro I can see it being something like....
Blood Magic:
Attack Spells: Dealing with stealing life and healing the caster
Enchant Arrows: to steal life on hit
Buff Spell: being a chance that 10% damage taking gets sent back to attacker.
Darkness Magic:
Attack Spells: dealing with blinding the enemy and making you harder to hit
Enchant Arrows: Darkness element, chance to blind enemies on hit
Buff Spell: being small chance to blind enemies that hit you
Bone Magic:
Attack Spells: Dealing with pure damage only
Enchant Arrows: Turns arrows into Bone Arrows (Arrows made out of bones) That has a higher attack damage than normal arrows
Buff Spell: Increases Protection for whole party.
Curse Magic
Attack Spells: Slowness, making enemies attack slower, but still move the same speed.
Enchant Arrows: Chance to slow enemy's attack speed
Buff Spell: Haste, makes you attack faster.
There, 3 minutes and got basic 4 spell trees.