Beginners problems (or bugs? )

This is the forum for helping you out if you're stuck or if you want to discuss the nitty gritty details of the dungeons within Mount Grimrock. Warning: forum contains spoilers!
Orthocone
Posts: 62
Joined: Mon Aug 13, 2012 7:24 am

Re: Beginners problems

Post by Orthocone »

You're right. You need no classes if one character can do it all. But a fighter is (and I played many many rpgs in the past) usually a guy who can perform fighting action with melee weapons as well as with bows. In grimrock I met the first fighter class who cannot use every weapon. I like f.e. a sword/dagger combination. You can do it in this game but without a chance to train the second weapon. There is no skill for extended weapons too, but you find a spear. That should be more flexible if there is a part 2 of Grimrock (hopefully!).

Please do not misunderstand my intentions. This game is fun and I like puzzles very much. But if they would offer more choices for the party creation and more skills for each class, IMO the game would be better than now. I like it to create a perfect party . You have very few choices now so that's too simple for me.
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Jirodyne
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Joined: Sat Jul 21, 2012 6:07 am

Re: Beginners problems

Post by Jirodyne »

Orthocone wrote:You're right. You need no classes if one character can do it all. But a fighter is (and I played many many rpgs in the past) usually a guy who can perform fighting action with melee weapons as well as with bows. In grimrock I met the first fighter class who cannot use every weapon. I like f.e. a sword/dagger combination. You can do it in this game but without a chance to train the second weapon. There is no skill for extended weapons too, but you find a spear.
The spear is more for Rogues and Mages in the back row. It doesn't have a skill to train it, but it can reach from the back row. So if mage runs out of energy for spells, or Rogue runs out of arrows/throwing weapons, they can still attack and not be completely useless. Unless your rogue goes down the Assassin skill tree. Then they get reach skill, so they can melee from the back row with any weapon (mainly daggers. Doh.)

Fighters are the Melee tank in this game. They have A LOT of HP, and can train in different weapons that have different abilities when getting to lvl 50 in them. Maces ignore armor, so do lots more damage against the bigger enemies like ogres. Swords become a lot faster so can attack quicker and sooner. And Axes do +20 extra damage with every hit, massive damage, especially if they do a special attack, hitting higher than any other attack in the game. (Especially as a Minotaur, everything into STR, with Head hunter, and the other trait being +4 to attack) But, for all their HP and Damage, they are weak against 2 things. They have no protection against Magic, so Almost always takes damage from magic, with Rogues having evasion and can have it miss, and Mages having protection spells, and if they get to lvl 50 in a magic, they become immune to that element. Also they don't have any range at all, so can't attack enemies out of reach and need a Rogue or Mage for that.
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Merethif
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Joined: Tue Apr 24, 2012 1:58 pm
Location: Poland

Re: Beginners problems (or bugs? )

Post by Merethif »

Also note that due to LoG concept there are no feature like sneaking, traps disarming, lock picking or pickpocketing, that's why rogue in LoG is not your typical rogue from D&D and its numerous rip-offs. In many Dungeon Crawlers (except the ones based on D&D of course) there are separate class/skill for melee attacks (fighter) and ranged attacks (ninja in DM, rogue in LoL).
Orthocone
Posts: 62
Joined: Mon Aug 13, 2012 7:24 am

Re: Beginners problems (or bugs? )

Post by Orthocone »

I started my final game to victory yesterday !!!

(I hope there is no need in the future to repeat this sentence a couple of times :mrgreen: )

It is unbelievable what I missed within the first two attempts I played to find out how the game works. Now I found chalice and statue and I'm currently on level 4. 2 Mino fighters (mace-shield/sword-shield), 1 Liz rogue (dagger-shuriken) and 1 Insect mage. I don't carry useless stuff. If I really need it in the future I can easily go back and take it again.

Those slimes were no problem. O.k., they sometimes disease a party member, but because I have tons of food I could simple sleep to remove this condition.

Let's see how this party works at the unknown deeper levels of grimrock. Up to now (Difficulty=normal) all seems easy.
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Darklord
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Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Beginners problems (or bugs? )

Post by Darklord »

Good news! let us know if you need any hints. :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Isaac
Posts: 3185
Joined: Fri Mar 02, 2012 10:02 pm

Re: Beginners problems (or bugs? )

Post by Isaac »

Darklord wrote:
Orthocone wrote:Thanks, Liam.

The door of patience is on level 2. It is close to the stairs down to level 3. The text close to the door reads something like "Only a man with patience can open this door." As mentioned, one of the earlier player wrote something about 15 seconds but I stood there for more than 5 minutes. I don't know what to do else.
You have to stand and stare into the eyes of the statue, if I had to guess you are looking at the door, or spinning on the spot or something? Just stand on the plate and stare at the face, without pressing any movement at all. (Be patient!) ;)

Daniel.
If this is the same door I'm thinking of, I just stood them in front of the door, and had them sleep until it opened.
Orthocone
Posts: 62
Joined: Mon Aug 13, 2012 7:24 am

Re: Beginners problems (or bugs? )

Post by Orthocone »

I died yesterday in the Hall of Lvl 6. Not because of the Ogre, simply because of foolishness.

I always equip all party members with bombs if I enter a dangerous looking location. First : I forgot this. Second : Instead of killing one spider first to make an escape into the hall I fighted like one who just started grimrock. Unbelievable.

But I'll try it again.... and again....

BTW : What is more important to a fighter : strength or dexterity ? I really don't no. Even if I made some mistakes in that hall I was surprised how fast my party died. O.k. the mage had no protection but the rogue had Evasion >30 but died nearly at the same time. The fighter with the serpent bracers was the last but had no chance against the spiders, even with a speed potion and the warhammer and the best armor a fighter could wear at this point. And why ? Because he never hit those damned spiders.

I could not open the small room near the dragon statue and the ornate key but I can't imagine I'll find an ultimate item there. I thought I found something useful behind the iron door on lvl 5 but it was only a lurker suit. Who the hell needs such a useless thing ? I found lurker boots in the room where the games begins and gave it to my rogue but, as mentioned, my rogue died nearly as fast as the mage.

Hell, 7 hours for nothing. But this afternoon Ill try it again. And no, I do not reload after a party is killed. I'm sure this game can be beaten without "cheating" (IMO). The programmers did great work. If you're careful and not foolish like I was, there is always a chance to find a place to fight safely. (Of course I know this only up to level 5.)

I think the programmers should change one important thing if there is a Grimrock 2. In a fight normally party members can change their equipment simultaneously but in this game I have to do it one RPC after the other and therefore I need 4 times longer. That makes it nearly impossible to use this feature as a strategic part of the game.

(Sorry of being a little "clumsy" with my explanations but english i not my native language.)
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Isaac
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Re: Beginners problems (or bugs? )

Post by Isaac »

Orthocone wrote:I died yesterday in the Hall of Lvl 6. Not because of the Ogre, simply because of foolishness.Who the hell needs such a useless thing ?
PCs can focus on evasion over resistance. For some they can just avoid getting hit entirely; the downside is that when they do get hit, it hurts a lot more.
Hell, 7 hours for nothing. But this afternoon Ill try it again. And no, I do not reload after a party is killed. I'm sure this game can be beaten without "cheating" (IMO).
I can understand the reasons, but I would not consider a reload as cheating; there are too many times player error kills the party, but if you think about it, they would have four sets of eyes and ears. And also the PC's getting killed because the player clicked the wrong button or closed the spell runes instead of casting the spell is not something that equates to the situation; it's not the same as them dying because the mage could not cast a spell yet (so soon after the last).

This game will either burn you out from restarts, or make you a legend in this community if you were to record such a [beginning to end] play-through an post it on Youtube. 8-)
Orthocone
Posts: 62
Joined: Mon Aug 13, 2012 7:24 am

Re: Beginners problems (or bugs? )

Post by Orthocone »

50 hours of gaming on Youtube :mrgreen: ?

I often had the discussion "reload or not" in the past. Since 1985 I played that way and I almost made it. if you can't win by planning the actions and being cautious the game is wrong. And this fault at the entrance of level 6 was "my" fault not a fault of the game. Maybe I find out it's impossible later but if I really find this out the game dies.

Let us say, it's my first law of gaming.
Orthocone
Posts: 62
Joined: Mon Aug 13, 2012 7:24 am

Re: Beginners problems (or bugs? )

Post by Orthocone »

I'm back on level 4.

I changed the development of the party a bit, I don't specialize one skill to the end and ignore some others. I'll try to get a good mix between power and dexterity (evasion). From my experience it makes no sense to be the powerful one of all but not to hit the enemy. In a full party no one thinks about one miss but if you're alone, missing the enemy can lead to death ;) .

I'm really a wise man, it seems :mrgreen: .
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