Dungeon Editor Progress
Re: Dungeon Editor Progress
Hmmm Yes... A Holy Cow level....They are healers until you hit one and then they become devil cows.
Re: Dungeon Editor Progress
There is no cow level :teach:
Re: Dungeon Editor Progress
Not yet. (But just wait...Ewigan wrote:There is no cow level :teach:
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
![Image](http://i271.photobucket.com/albums/jj125/Gizmojunk/Cow_Level.jpg)
Re: Dungeon Editor Progress
Oh yeah, now that is where it at!
Daniel.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Dungeon Editor Progress
Holy Crap, it's almost ready!!!
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Cool 8-)](./images/smilies/icon_cool.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Finished Dungeons - complete mods to play
Re: Dungeon Editor Progress
I can smell it !!
... wait a moment... No, that are the cows of my neighbour.
... wait a moment... No, that are the cows of my neighbour.
Re: Dungeon Editor Progress
@Isaac
if you could actually pull that off, you would become a
"Legend in Grimrock" history
![Wink ;)](./images/smilies/icon_e_wink.gif)
if you could actually pull that off, you would become a
"Legend in Grimrock" history
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Dungeon Editor Progress
I think it would be cool to recreate the "Shining in the Darkness" dungeon
(does anybody remember that old sega classic?)
(does anybody remember that old sega classic?)
Re: Dungeon Editor Progress
i want the editor out NOW! please don't wait for all of us to go back to work at the end of the hokydays ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
Re: Dungeon Editor Progress
I don't anticipate this to be a problem and is most likely included in the editor a long time ago but just to be sure... you will be able to "path" mobs right ? as in tell them to move from tile A to B and back.. or have a mob move from point A to B, wait 20 seconds on tile B, then move to C, wait 20 seconds on C, then move back to A. (example) ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)