Dungeon Editor Progress

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
Wholley
Posts: 19
Joined: Thu Apr 12, 2012 1:57 pm

Re: Dungeon Editor Progress

Post by Wholley »

Hmmm Yes... A Holy Cow level....They are healers until you hit one and then they become devil cows.
Ewigan
Posts: 2
Joined: Thu Aug 09, 2012 11:21 pm

Re: Dungeon Editor Progress

Post by Ewigan »

There is no cow level :teach:
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Isaac
Posts: 3179
Joined: Fri Mar 02, 2012 10:02 pm

Re: Dungeon Editor Progress

Post by Isaac »

Ewigan wrote:There is no cow level :teach:
Not yet. (But just wait... :twisted:)

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Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Dungeon Editor Progress

Post by Darklord »

Oh yeah, now that is where it at! :lol:

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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Komag
Posts: 3654
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: Dungeon Editor Progress

Post by Komag »

Holy Crap, it's almost ready!!!

8-) :mrgreen:
Finished Dungeons - complete mods to play
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Vosla
Posts: 19
Joined: Sat Apr 21, 2012 8:57 pm

Re: Dungeon Editor Progress

Post by Vosla »

I can smell it !!
... wait a moment... No, that are the cows of my neighbour.
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dogtown1
Posts: 16
Joined: Tue Jun 19, 2012 8:51 pm
Location: Florida

Re: Dungeon Editor Progress

Post by dogtown1 »

@Isaac
if you could actually pull that off, you would become a

"Legend in Grimrock" history

;)
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dogtown1
Posts: 16
Joined: Tue Jun 19, 2012 8:51 pm
Location: Florida

Re: Dungeon Editor Progress

Post by dogtown1 »

I think it would be cool to recreate the "Shining in the Darkness" dungeon

(does anybody remember that old sega classic?)
azidahaka
Posts: 91
Joined: Fri Apr 13, 2012 9:48 pm

Re: Dungeon Editor Progress

Post by azidahaka »

i want the editor out NOW! please don't wait for all of us to go back to work at the end of the hokydays :P
DJK
Posts: 208
Joined: Thu Mar 15, 2012 12:42 am

Re: Dungeon Editor Progress

Post by DJK »

I don't anticipate this to be a problem and is most likely included in the editor a long time ago but just to be sure... you will be able to "path" mobs right ? as in tell them to move from tile A to B and back.. or have a mob move from point A to B, wait 20 seconds on tile B, then move to C, wait 20 seconds on C, then move back to A. (example) :)
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