Darklord wrote:DJK wrote:
Don't agree and it's exactly the reason I do not like lvl6 in Eye of the Beholder 1

How about a room of respawning screamers for food etc?
Daniel.
Well I can "live" with it, not that I won't play a good dungeon crawler because it has respawning enemies... but ye even respawning for food mobs on a particular location... no sorry... don't like it... it..
1. Detracts from realism (why would those mobs respawn in that location besides convenient food access to the user)
2. Basically gives a "infinite food" option with the drawback that it requires backtracking and spending time on a mundane task
I much rather then have the user experience a shortage of food for a while and then later on "open up" new sources of food income... this can mean brewing your own food potions from herbalism, it can mean learning a create food spell (similar to eye of the beholder, although in Eye I do believe you learn your food spell a tad to quickly, I usually get it around lvl 5 and by then I still had lots of iron rations in my inventory).. it may mean that there are markets or stalls or vendor with food on certain points (I fully understand vendors don't go well within the desolate dungeons of Grimrock... ofcourse Eye1 was a similar environment and it did have a encampment of dwarves including a healer (and there could easily have been a trader) on lvl5...
Just think there are more realistic options then just having to grind usually very easy mobs in a predefined respawning area just to give you access to unlimited food.. if you really want unlimited food, then either give the user unlimited food (eye of the beholder spell system), or provide more means of acquiring food throughout the dungeon/area.