Dungeon Editor Progress

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
User avatar
Bees
Posts: 84
Joined: Tue Apr 17, 2012 10:37 pm

Re: Dungeon Editor Progress

Post by Bees »

Vosla wrote:You surely don't want to Alpha- or Beta-test the editor and possibly spend hours in a tool which *might* have some serious, yet unknown bugs and *might* ruin hours, days or even weeks of your work ?
Hell yes I DO want to do that. Where's your sense of adventure?
User avatar
Jirodyne
Posts: 211
Joined: Sat Jul 21, 2012 6:07 am

Re: Dungeon Editor Progress

Post by Jirodyne »

Bees wrote:
Vosla wrote:You surely don't want to Alpha- or Beta-test the editor and possibly spend hours in a tool which *might* have some serious, yet unknown bugs and *might* ruin hours, days or even weeks of your work ?
Hell yes I DO want to do that. Where's your sense of adventure?
Indeed. Natural Selection 2 released their level maker piece by piece, while the game engine itself was still being built, even before the game was created, and no one complained and in fact pretty much everyone loved it. Especially since 10-15 of the best made maps created by the fans were used as the official maps when the game did finally came out.

also, with it being in Alpha/Beta, we don't have the right to complain about bugs and such. Point them out, yes, but no whining about it. I think it should be released early, cause it gives us something to do! It takes like then 5 hours to beat the game. And beat it again... and again...

and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again....

Get the picture? We need something new to do!
User avatar
Gotcha!
Posts: 19
Joined: Sat Jul 14, 2012 10:43 pm

Re: Dungeon Editor Progress

Post by Gotcha! »

Indeed! Bring on those bugs! I can take 'em!
User avatar
HaunterV
Posts: 676
Joined: Mon Apr 16, 2012 9:54 pm
Location: Barrie, Ontario, Canada

Re: Dungeon Editor Progress

Post by HaunterV »

Jirodyne wrote:
Bees wrote:
Vosla wrote:You surely don't want to Alpha- or Beta-test the editor and possibly spend hours in a tool which *might* have some serious, yet unknown bugs and *might* ruin hours, days or even weeks of your work ?
Hell yes I DO want to do that. Where's your sense of adventure?
Indeed. Natural Selection 2 released their level maker piece by piece, while the game engine itself was still being built, even before the game was created, and no one complained and in fact pretty much everyone loved it. Especially since 10-15 of the best made maps created by the fans were used as the official maps when the game did finally came out.

also, with it being in Alpha/Beta, we don't have the right to complain about bugs and such. Point them out, yes, but no whining about it. I think it should be released early, cause it gives us something to do! It takes like then 5 hours to beat the game. And beat it again... and again...

and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again.... and again... and again....

Get the picture? We need something new to do!
5 hours? i still havent beaten it once :(
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Dungeon Editor Progress

Post by Darklord »

HaunterV wrote:
5 hours? i still havent beaten it once :(
5 hours would be extremely fast for a first play through and would likely require a walkthrough. My first was recorded as 20 hours but it doesn't include time spent reloading, so was probably closer to 30 hours.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
User avatar
Jirodyne
Posts: 211
Joined: Sat Jul 21, 2012 6:07 am

Re: Dungeon Editor Progress

Post by Jirodyne »

Darklord wrote:
HaunterV wrote:
5 hours? i still havent beaten it once :(
5 hours would be extremely fast for a first play through and would likely require a walkthrough. My first was recorded as 20 hours but it doesn't include time spent reloading, so was probably closer to 30 hours.

Daniel.
Indeed. Would be long the first play through, cause your learning every puzzle, and trying to find where everything is. But I have already beaten the game way more than once, and have like 3 parties running now. My Team Death, I showed off before, with the skeleton ports. :P Then I have 4 rogues, and 2 fighters and 2 mages again, tho going down different skill paths this time.
User avatar
petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Dungeon Editor Progress

Post by petri »

And back to work! Working through the bug lists (about 20 items)...
seebs
Posts: 268
Joined: Sat Apr 14, 2012 8:58 pm

Re: Dungeon Editor Progress

Post by seebs »

petri wrote:And back to work! Working through the bug lists (about 20 items)...
Welcome back!
User avatar
Gotcha!
Posts: 19
Joined: Sat Jul 14, 2012 10:43 pm

Re: Dungeon Editor Progress

Post by Gotcha! »

Only 20? *cheers*
User avatar
Darklord
Posts: 2001
Joined: Sat Mar 03, 2012 12:44 pm
Location: England

Re: Dungeon Editor Progress

Post by Darklord »

petri wrote:And back to work! Working through the bug lists (about 20 items)...
Good stuff! :)

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Post Reply