I'm gonna have to agree here... I understand why the devs want these kind of rules in place, of course, but the strictness of a few of these rules will not foster the development of a thriving mod community. If they relax their stance on edited assets and the distribution of such, then it will go a long way towards building a better mod community and as a result, increase exposure of their game -- which translates (as a logical conclusion) to more sales.Leto wrote:Come on guys, please stop those fancy creative ideas with game file patching, texture blending etc... trust me, this willg not work. And I don't mean technically.
What I mean is: It will work for a minor number of modders, but it will not support and vitalize a real modding community, which is a big deal for longevity in the game industry today. AH has to adopt their rules for the dungeon editor.
And by the way: if they don't change the rules, it isn't really "modding" (modification), it is patching or creating add-ins etc.
"Dude! You gotta try this game Legend of Grimlock... it's like an old-school dungeon crawler, and there's like fifty custom maps already, and all kinds of custom monsters and [expletive deleted]!"
"Okay... sounds good. Where do I get it? I might want to make some stuff for it, too... remember how crazy I went with Fallout 3?"
-Loth