Dungeon Editor Progress
Re: Dungeon Editor Progress
Can we get an approximate release date? week ? month?
Re: Dungeon Editor Progress
"When it's done"machao wrote:Can we get an approximate release date? week ? month?
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Re: Dungeon Editor Progress
I rly hate to wait i want to try this awesome editor If we want change items like weapons (damage for example) we need to know coding ? if its possible. That would be rly awesome to customize items. Illimited items and maps
Re: Dungeon Editor Progress
Come on guys, please stop those fancy creative ideas with game file patching, texture blending etc... trust me, this will not work. And I don't mean technically.
What I mean is: It will work for a minor number of modders, but it will not support and vitalize a real modding community, which is a big deal for longevity in the game industry today. AH has to adopt their rules for the dungeon editor.
And by the way: if they don't change the rules, it isn't really "modding" (modification), it is patching or creating add-ins etc.
What I mean is: It will work for a minor number of modders, but it will not support and vitalize a real modding community, which is a big deal for longevity in the game industry today. AH has to adopt their rules for the dungeon editor.
And by the way: if they don't change the rules, it isn't really "modding" (modification), it is patching or creating add-ins etc.
Re: Dungeon Editor Progress
It's only intended for a minor number of modders; and their rules [understandably] prevent art distribution. If they made it a turn-key process to adjust the official entity skins; without distributing those assets, then we'd get re-textured monsters from those relatively few modders that would do it. Mods would only be better for it.Leto wrote:Come on guys, please stop those fancy creative ideas with game file patching, texture blending etc... trust me, this will not work. And I don't mean technically.
What I mean is: It will work for a minor number of modders, but it will not support and vitalize a real modding community, which is a big deal for longevity in the game industry today. AH has to adopt their rules for the dungeon editor.
And by the way: if they don't change the rules, it isn't really "modding" (modification), it is patching or creating add-ins etc.
Re: Dungeon Editor Progress
Uh, you got it backwards. Creating custom levels isn't modding, but altering existing things is.Leto wrote: And by the way: if they don't change the rules, it isn't really "modding" (modification), it is patching or creating add-ins etc.
Re: Dungeon Editor Progress
I Pétri a question will it be possible to do some monster that moves in groups with the level editor ???
such as dead people that moves or 4 kinds of worms that moves by 2 it would be very nice if it would be possible because in RTC return to chaos it was not possible
such as dead people that moves or 4 kinds of worms that moves by 2 it would be very nice if it would be possible because in RTC return to chaos it was not possible
Re: Dungeon Editor Progress
This was exactly what I meant.Lmaoboat wrote:Uh, you got it backwards. Creating custom levels isn't modding, but altering existing things is.Leto wrote: And by the way: if they don't change the rules, it isn't really "modding" (modification), it is patching or creating add-ins etc.
Re: Dungeon Editor Progress
I can see the reason for the rule on no assets being edited, its to prevent theft
at the same time, if the editor was to make it to a site similar to the Nexus, I think there would not be much traffic
in order to create awesome new dungeons with new walls, lights, sounds, meshes.. there will be some edited original content
I know nothing on the legal junk behind protecting your work, I know that even with that rule, if some indie game developer wanted to use your stuff, that rule is not gonna stop them
but that rule will put a huge damper on the number of mods created for the game and possibly the number of new gamers coming in to see these cool new mods
at the same time, if the editor was to make it to a site similar to the Nexus, I think there would not be much traffic
in order to create awesome new dungeons with new walls, lights, sounds, meshes.. there will be some edited original content
I know nothing on the legal junk behind protecting your work, I know that even with that rule, if some indie game developer wanted to use your stuff, that rule is not gonna stop them
but that rule will put a huge damper on the number of mods created for the game and possibly the number of new gamers coming in to see these cool new mods
Re: Dungeon Editor Progress
Pétri my question when I start a new dungeon later if I could spell Expansion continue working on my dungeon continuing to add the new object and wallset monster extension ????