Suggestion: Spellbook Inventory

Talk about anything Legend of Grimrock 1 related here.
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Kthulhu
Posts: 4
Joined: Mon Apr 02, 2012 1:01 am

Suggestion: Spellbook Inventory

Post by Kthulhu »

One of the biggest complaints about this game is the casting of magic. My suggestion for remedying this is to give mages an additional item / inventory submenu: their spellbook. As the mage learns new spells (either by experimentation or finding a scroll), an icon for the spell is added to the spellbook inventory submenu. That way, instead of opening up a menu and then clicking on 1-4 runes, and finally clicking on the "cast" icon in order to cast a spell, the mage could just "equip" the icon for the spell they want to cast, and right-click it in order to cast (just like every other class/item in the game works).

Dunno how difficult this would be to implement into the game, but at the very least I would hope that you consider it for any future sequels / similar games.


Other than that, love the game. Only other thing I would like to see is more monster variety. Grimrock 2 needs MORE MONSTERS!
Josh-99
Posts: 12
Joined: Sat Jun 30, 2012 1:46 pm

Re: Suggestion: Spellbook Inventory

Post by Josh-99 »

that is a good idea but to be honest it takes the mages role of casting runes out , in other words the game would be to easy.
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pulpum
Posts: 155
Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

Re: Suggestion: Spellbook Inventory

Post by pulpum »

it's nice to have the mage casting when he wants to. it's like searching his spell in his book, and it's an absolute pleasure to make a spell like fireball, waiting for a monster, and see a uggardian! bam! no chance! magic is magic, it couldnt be easy as fighting with an axe! :P
ad&d / ff / d&d
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