Dungeon Editor Progress

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
FloorBelow
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Joined: Thu Apr 12, 2012 9:16 am

Re: Dungeon Editor Progress

Post by FloorBelow »

antti wrote:
petri wrote:
FloorBelow wrote:I noticed in the video that it automatically added a floor grate to one of the tiles. Will dungeon dressing such as this be user-controllable?
If the editor will have support for custom wallsets then details like these are going to be user-controllable.
And with the existing wallsets some decorations, like the hooks and chains on the walls and the drains for example, are placed randomly but if you need a floor grating at a specific spot you can add it there manually.

Okay, I'm fine with that. Will you be able to take away a randomly added detail that you don't want? (Like if there's a floor grate over a tile you want to put a key on, or summfink.)
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Darklord
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Re: Dungeon Editor Progress

Post by Darklord »

Nice work guys, looking forward to having a play around with this. :D

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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petri
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Re: Dungeon Editor Progress

Post by petri »

Darklord wrote:Nice work guys, looking forward to having a play around with this. :D
Thanks and nice to see you here! :)
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Crashbanito
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Re: Dungeon Editor Progress

Post by Crashbanito »

I look forward to doing unorthodox things with it! :lol:
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rsdworker
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Re: Dungeon Editor Progress

Post by rsdworker »

looks great - i would make a great maps
so the editor looks very easy to use
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Jgwman
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Re: Dungeon Editor Progress

Post by Jgwman »

Hey, any idea when you are going to try and release it? Or will a date be posted when you have one? Not trying to bug, just really wanna try it out :D
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Darklord
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Re: Dungeon Editor Progress

Post by Darklord »

I JUST FOUND AN ERROR IN THE EDITOR!

In the list of Assets there are options other than Blueberry pie?! I don't understand why you would want anything else? :?

:lol:

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
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thedemon44
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Re: Dungeon Editor Progress

Post by thedemon44 »

Please don't ask them when it will be done. They are working on it, and you can see the to-do list. Watch and wait.

-edit-

I am very impressed with how user friendly this appears to be. We are certain to see some wonderful dungeons designed with this tool.
Face the enemy and don't run unless you have to. Hit and move is for pussies.
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glyn_ie
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Re: Dungeon Editor Progress

Post by glyn_ie »

thedemon44 wrote:Please don't ask them when it will be done.
There's a difference between pressuring the developers and inquiring. Depends how you word it. An estimated release date can be respectfully requested, even if it's not provided.
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dogtown1
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Re: Dungeon Editor Progress

Post by dogtown1 »

not sure if this is the right thread for this question, but how easy is it to access certain textures and meshes for the game

say someone wanted to have mossy green dungeon walls, or skeletons that use a new weapon mesh, will this be possible?
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