Dungeon Editor Progress
Re: Dungeon Editor Progress
in-cre-di-ble!
THANK YOU so much for this!!!
even the "advanced" function are avalaible by mouse! this editor looks very very very functional! and the live preview! yeah!
yeaaahhhaaa!
THANK YOU so much for this!!!
even the "advanced" function are avalaible by mouse! this editor looks very very very functional! and the live preview! yeah!
yeaaahhhaaa!
ad&d / ff / d&d
Re: Dungeon Editor Progress
Amazing....Thank you so much for the preview
Re: Dungeon Editor Progress
Great to see the editor in action! And it reminds me of all those great editors out there, e.g. for Doom, or Unreal etc... with those commons things like script entities (I think you will be able to visually connect an object with an script entity to execute it), an inspector windows etc.
After watching the video, I wondered if it will be possible to move all placed entities at once from one position to another, like "shifting" the whole dungeon Could be a helpful feature, I you did not plan your dungeon layout beforehand
After watching the video, I wondered if it will be possible to move all placed entities at once from one position to another, like "shifting" the whole dungeon Could be a helpful feature, I you did not plan your dungeon layout beforehand
Re: Dungeon Editor Progress
Yeah, you can connect to functions in script entities. And yes, you can multiselect assets and move them around, as well as copy and paste them.Leto wrote:Great to see the editor in action! And it reminds me of all those great editors out there, e.g. for Doom, or Unreal etc... with those commons things like script entities (I think you will be able to visually connect an object with an script entity to execute it), an inspector windows etc.
After watching the video, I wondered if it will be possible to move all placed entities at once from one position to another, like "shifting" the whole dungeon Could be a helpful feature, I you did not plan your dungeon layout beforehand
Steven Seagal of gaming industry
Re: Dungeon Editor Progress
The cherry on top would be an item preview.
Re: Dungeon Editor Progress
I have a question...
for traps, is there any tool to make it right fit on both levels? (position, coordinates...) ?
for traps, is there any tool to make it right fit on both levels? (position, coordinates...) ?
ad&d / ff / d&d
Re: Dungeon Editor Progress
I'm not sure what you mean but you can flick levels with page up/down so it's easy to see where pits leads to etc.pulpum wrote:for traps, is there any tool to make it right fit on both levels? (position, coordinates...) ?
Re: Dungeon Editor Progress
You guys are great! Thank you for the preview!
I look fwd to make some new wallset for it!
I look fwd to make some new wallset for it!
Re: Dungeon Editor Progress
Fantastic work!! This looks like it will be a lot of fun to use.
* I have a suggestion: I think it would be very cool if the editor had an optional 'Shift+Drag' or even a 'box drawing' tool button to allow mappers to draw variable width rectangles as well; instead of just block by block single squares.
* I have a suggestion: I think it would be very cool if the editor had an optional 'Shift+Drag' or even a 'box drawing' tool button to allow mappers to draw variable width rectangles as well; instead of just block by block single squares.