Hey folks. After reading the latest blog, I got excited in anticipation of what the next installment or mod of Grimrock may include, and I wanted to begin a discussion regarding possible features. I'll begin with a list of the things I'd like to see, but I understand some of them may be beyond the scope of development planned for this project:
- Outdoor environments with dynamic weather
- Water (including flowing water and floodgates)
- Some kind of generic NPC model (allowing the option of finding or losing party members along the journey)
- With the inclusion of generic NPC models, brings the possibility of multiplayer, including maps designed for just this purpose
- Shops and money
- Boulders (movable blocks, can be pushed into holes)
- New traps perhaps (boulder traps even, like in Indiana Jones)
- Layered maps (allowing for higher ceilings, ledges, bridges, bigger environments)
I realize that some of these features could be extremely demanding projects. Outdoor environments for example would require a lot of visual work (rain/lightning animation, bushes/grass/dirt textures, etc), but would also need to address other issues such as the transition from a dungeon to the outside world...possibility of entering the outdoor map without stairs maybe, such as just walking out the door and being able to see the outside world through windows.
New Grimrock features discussion
Re: New Grimrock features discussion
I wonder if Water could be handled like it is in Dwarf fortress? 7 layers deep anything over 2 layers impeeds movement.
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc